/* =========================================================================== ARX FATALIS GPL Source Code Copyright (C) 1999-2010 Arkane Studios SA, a ZeniMax Media company. This file is part of the Arx Fatalis GPL Source Code ('Arx Fatalis Source Code'). Arx Fatalis Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Arx Fatalis Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Arx Fatalis Source Code. If not, see . In addition, the Arx Fatalis Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Arx Fatalis Source Code. If not, please request a copy in writing from Arkane Studios at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing Arkane Studios, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ ////////////////////////////////////////////////////////////////////////////////////// // @@ @@@ @@@ @@ @@@@@ // // @@@ @@@@@@ @@@ @@ @@@@ @@@ @@@ // // @@@ @@@@@@@ @@@ @@@@ @@@@ @@ @@@@ // // @@@ @@ @@@@ @@@ @@@@@ @@@@@@ @@@ @@@ // // @@@@@ @@ @@@@ @@@ @@@@@ @@@@@@@ @@@ @ @@@ // // @@@@@ @@ @@@@ @@@@@@@@ @@@@ @@@ @@@@@ @@ @@@@@@@ // // @@ @@@ @@ @@@@ @@@@@@@ @@@ @@@ @@@@@@ @@ @@@@ // // @@@ @@@ @@@ @@@@ @@@@@ @@@@@@@@@ @@@@@@@ @@@ @@@@ // // @@@ @@@@ @@@@@@@ @@@@@@ @@@ @@@@ @@@ @@@ @@@ @@@@ // // @@@@@@@@ @@@@@ @@@@@@@@@@ @@@ @@@ @@@ @@@ @@@ @@@@@ // // @@@ @@@@ @@@@ @@@ @@@@@@@ @@@ @@@ @@@@ @@@ @@@@ @@@@@ // //@@@ @@@@ @@@@@ @@@ @@@@@@ @@ @@@ @@@@ @@@@@@@ @@@@@ @@@@@ // //@@@ @@@@@ @@@@@ @@@@ @@@ @@ @@ @@@@ @@@@@@@ @@@@@@@@@ // //@@@ @@@@ @@@@@@@ @@@@ @@ @@ @@@@ @@@@@ @@@@@ // //@@@ @@@@ @@@@@@@ @@@@ @@ @@ @@@@ @@@@@ @@ // //@@@ @@@ @@@ @@@@@ @@ @@@ // // @@@ @@@ @@ @@ STUDIOS // ////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// // ARX_Speech ////////////////////////////////////////////////////////////////////////////////////// // // Description: // ARX Speech & Conversation Management // // Updates: (date) (person) (update) // // Code: Cyril Meynier // // Copyright (c) 1999-2000 ARKANE Studios SA. All rights reserved ////////////////////////////////////////////////////////////////////////////////////// #ifndef ARX_SPEECH_H #define ARX_SPEECH_H #define MAX_ACTORS 10 #include #include "EERIEapp.h" #include "EERIEPOLY.h" #include "EERIEtypes.h" const unsigned long MAX_SPEECH(9); //----------------------------------------------------------------------------- typedef struct { long type; EERIE_3D startangle; EERIE_3D endangle; float startpos; float endpos; float f0; float f1; float f2; float f3; long ionum; EERIE_3D pos1; EERIE_3D pos2; } ARX_CINEMATIC_SPEECH; typedef struct { long actors_nb; long actors[MAX_ACTORS]; long current; } ARX_CONVERSATION_STRUCT; typedef struct { unsigned long timecreation; unsigned long duration; D3DCOLOR color; char name[64]; _TCHAR * lpszUText; INTERACTIVE_OBJ * io; } STRUCT_SPEECH; typedef struct { long exist; long sample; long mood; long flags; unsigned long time_creation; unsigned long duration; float fDeltaY; int iTimeScroll; float fPixelScroll; D3DCOLOR color; _TCHAR * text; INTERACTIVE_OBJ * io; INTERACTIVE_OBJ * ioscript; ARX_CINEMATIC_SPEECH cine; EERIE_SCRIPT * es; long scrpos; } ARX_SPEECH; #define MAX_ASPEECH 100 enum ARX_CINE_SPEECH_MODE { ARX_CINE_SPEECH_NONE, ARX_CINE_SPEECH_ZOOM, // uses start/endangle alpha & beta, startpos & endpos ARX_CINE_SPEECH_CCCTALKER_L, ARX_CINE_SPEECH_CCCTALKER_R, ARX_CINE_SPEECH_CCCLISTENER_L, ARX_CINE_SPEECH_CCCLISTENER_R, ARX_CINE_SPEECH_SIDE, ARX_CINE_SPEECH_KEEP, ARX_CINE_SPEECH_SIDE_LEFT }; enum ARX_SPEECH_FLAG { ARX_SPEECH_FLAG_UNBREAKABLE = 0x00000001, ARX_SPEECH_FLAG_OFFVOICE = 0x00000002, ARX_SPEECH_FLAG_NOTEXT = 0x00000004, ARX_SPEECH_FLAG_DIRECT_TEXT = 0x00000008 }; //----------------------------------------------------------------------------- #define PARAM_LOCALISED 1 //----------------------------------------------------------------------------- extern ARX_SPEECH aspeech[MAX_ASPEECH]; extern ARX_CONVERSATION_STRUCT main_conversation; //----------------------------------------------------------------------------- void ARX_CONVERSATION_FirstInit(); void ARX_CONVERSATION_Reset(); void ARX_SPEECH_FirstInit(); void ARX_SPEECH_Reset(); void ARX_SPEECH_Update(LPDIRECT3DDEVICE7 pd3dDevice); void ARX_SPEECH_Init(); void ARX_SPEECH_Check(LPDIRECT3DDEVICE7 pd3dDevice); long ARX_SPEECH_Add(INTERACTIVE_OBJ * io, _TCHAR * _lpszUText, long duration = -1); void ARX_SPEECH_ClearAll(); // data can be either a direct text or a localised string // a localised string will be used to look for the duration of the sample // & will play the sample. // param can be 0 (plain text) or PARAM_LOCALISED (localised string) long ARX_SPEECH_AddSpeech(INTERACTIVE_OBJ * io, char * data, long param, long mood, long flags = 0); void ARX_SPEECH_ReleaseIOSpeech(INTERACTIVE_OBJ * io); void ARX_SPEECH_ClearIOSpeech(INTERACTIVE_OBJ * io); void ARX_SPEECH_Launch_No_Unicode_Seek(char * string, INTERACTIVE_OBJ * io_source, long mood = 0); BOOL ApplySpeechPos(EERIE_CAMERA * conversationcamera, long is); #endif