# Microsoft Developer Studio Project File - Name="DANAE" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=DANAE - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "DANAE.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "DANAE.mak" CFG="DANAE - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "DANAE - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "DANAE - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/Gaia", KVAAAAAA" # PROP Scc_LocalPath "\\arkaneserver\msdn98\gaiass\gaia" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "DANAE - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /Zp1 /MT /W3 /GX /Zi /O2 /Ob2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_UNICODE" /FAs /FD /D /QaxW /NODEFAULTLIB:LIBC /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x40c /d "NDEBUG" # ADD RSC /l 0x40c /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 implode.lib Mercury_Release.lib Ceditor_Release.lib Minos_release.lib HERMES_release.LIB EERIE_release.LIB eaxguid.lib dinput.lib zlib.lib jpeglib.lib wsock32.lib dxguid.lib dsound.lib winmm.lib comctl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib ddraw.lib Advapi32.lib shell32.lib ole32.lib /nologo /subsystem:windows /incremental:yes /map /debug /machine:I386 !ELSEIF "$(CFG)" == "DANAE - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /Zp1 /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_UNICODE" /D "NODEFAULTLIB:" /FR /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x40c /d "_DEBUG" # ADD RSC /l 0x40c /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 implode.lib Mercury_Debug.lib Ceditor_Debug.lib Minos_Debug.lib HERMES_debug.LIB EERIE_debug.LIB eaxguid.lib dinput.lib zlib.lib jpeglib.lib wsock32.lib dxguid.lib dsound.lib winmm.lib comctl32.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib ddraw.lib Advapi32.lib shell32.lib ole32.lib /nologo /subsystem:windows /map /debug /machine:I386 /pdbtype:sept !ENDIF # Begin Target # Name "DANAE - Win32 Release" # Name "DANAE - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\ARX_C_cinematique.cpp # End Source File # Begin Source File SOURCE=.\ARX_C_fx.cpp # End Source File # Begin Source File SOURCE=.\ARX_C_keyframer.cpp # End Source File # Begin Source File SOURCE=.\ARX_C_loadsave.cpp # End Source File # Begin Source File SOURCE=.\ARX_C_mapp.cpp # End Source File # Begin Source File SOURCE=.\ARX_C_sound.cpp # End Source File # Begin Source File SOURCE=.\ARX_carte.cpp # End Source File # Begin Source File SOURCE=.\ARX_Cedric.cpp # End Source File # Begin Source File SOURCE=.\ARX_ChangeLevel.cpp # End Source File # Begin Source File SOURCE=.\ARX_Collisions.cpp # End Source File # Begin Source File SOURCE=.\ARX_Damages.cpp # End Source File # Begin Source File SOURCE=.\ARX_Draw.cpp # End Source File # Begin Source File SOURCE=.\ARX_Equipment.cpp # End Source File # Begin Source File SOURCE=.\ARX_Fogs.cpp # End Source File # Begin Source File SOURCE=.\ARX_FTL.cpp # End Source File # Begin Source File SOURCE=.\ARX_GlobalMods.cpp # End Source File # Begin Source File SOURCE=.\ARX_HWTransform.cpp # End Source File # Begin Source File SOURCE=.\ARX_Input.cpp # End Source File # Begin Source File SOURCE=.\ARX_Interactive.cpp # End Source File # Begin Source File SOURCE=.\ARX_Interface.cpp # End Source File # Begin Source File SOURCE=.\ARX_Intro.cpp # End Source File # Begin Source File SOURCE=.\ARX_Inventory.cpp # End Source File # Begin Source File SOURCE=.\ARX_Levels.cpp # End Source File # Begin Source File SOURCE=.\ARX_Menu.cpp # End Source File # Begin Source File SOURCE=.\ARX_Menu2.cpp # End Source File # Begin Source File SOURCE=.\ARX_MenuPublic.cpp # End Source File # Begin Source File SOURCE=.\ARX_Minimap.cpp # End Source File # Begin Source File SOURCE=.\ARX_Missile.cpp # End Source File # Begin Source File SOURCE=.\ARX_Network.cpp # End Source File # Begin Source File SOURCE=.\ARX_NPC.cpp # End Source File # Begin Source File SOURCE=.\ARX_Particles.cpp # End Source File # Begin Source File SOURCE=.\ARX_Paths.cpp # End Source File # Begin Source File SOURCE=.\ARX_Physics.cpp # End Source File # Begin Source File SOURCE=.\ARX_Player.cpp # End Source File # Begin Source File SOURCE=.\ARX_Scene.cpp # End Source File # Begin Source File SOURCE=.\ARX_Script.cpp # End Source File # Begin Source File SOURCE=.\ARX_Snapshot.cpp # End Source File # Begin Source File SOURCE=.\ARX_Sound.cpp # End Source File # Begin Source File SOURCE=.\ARX_Special.cpp # End Source File # Begin Source File SOURCE=.\ARX_Speech.cpp # End Source File # Begin Source File SOURCE=.\ARX_Text.cpp # End Source File # Begin Source File SOURCE=.\ARX_Time.cpp # End Source File # Begin Source File SOURCE=.\ARX_ViewImage.cpp # End Source File # Begin Source File SOURCE=.\Danae.cpp # End Source File # Begin Source File SOURCE=.\DANAE.rc # End Source File # Begin Source File SOURCE=.\DANAE_Debugger.cpp # End Source File # Begin Source File SOURCE=.\DanaeDlg.cpp # End Source File # Begin Source File SOURCE=.\DanaeSaveLoad.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\Include\ARX_C_cinematique.h # End Source File # Begin Source File SOURCE=..\Include\ARX_carte.h # End Source File # Begin Source File SOURCE=..\Include\ARX_Cedric.h # End Source File # Begin Source File SOURCE=..\Include\ARX_ChangeLevel.h # End Source File # Begin Source File SOURCE=..\Include\ARX_Collisions.h # End Source File # Begin Source File SOURCE=..\Include\ARX_Damages.h # End Source File # Begin Source File SOURCE=..\Include\ARX_Draw.h # End Source File # Begin Source File SOURCE=..\Include\ARX_Equipment.h # End Source File # Begin Source File SOURCE=..\Include\ARX_Fogs.h # End Source File # Begin Source File SOURCE=..\Include\ARX_FTL.h # End Source File # Begin Source File SOURCE=..\Include\ARX_GlobalMods.h # End Source File # Begin Source File SOURCE=.\ARX_HWTransform.h # End Source File # Begin Source File SOURCE=..\Include\ARX_Input.h # End Source File # Begin Source File SOURCE=..\Include\ARX_Interactive.h # End Source File # Begin Source File SOURCE=..\Include\ARX_Interface.h # End Source File # Begin Source File SOURCE=..\Include\ARX_Levels.h # End Source File # Begin Source File SOURCE=..\Include\ARX_Menu.h # End Source File # Begin Source File SOURCE=.\ARX_Menu2.h # End Source File # Begin Source File SOURCE=.\ARX_MenuPublic.h # End Source File # Begin Source File SOURCE=..\Include\ARX_Minimap.h # End Source File # Begin Source File SOURCE=..\Include\ARX_Missile.h # End Source File # Begin Source File SOURCE=..\Include\ARX_Network.h # End Source File # Begin Source File SOURCE=..\Include\ARX_NPC.h # End Source File # Begin Source File SOURCE=..\Include\ARX_Particles.h # End Source File # Begin Source File SOURCE=..\Include\ARX_Paths.h # End Source File # Begin Source File SOURCE=..\Include\ARX_Physics.h # End Source File # Begin Source File SOURCE=..\Include\ARX_Player.h # End Source File # Begin Source File SOURCE=..\Include\ARX_Scene.h # End Source File # Begin Source File SOURCE=..\Include\ARX_Script.h # End Source File # Begin Source File SOURCE=.\ARX_SnapShot.h # End Source File # Begin Source File SOURCE=..\Include\ARX_Sound.h # End Source File # Begin Source File SOURCE=..\Include\ARX_Special.h # End Source File # Begin Source File SOURCE=..\Include\ARX_Speech.h # End Source File # Begin Source File SOURCE=..\Include\ARX_Text.h # End Source File # Begin Source File SOURCE=..\Include\ARX_Time.h # End Source File # Begin Source File SOURCE=.\ARX_ViewImage.h # End Source File # Begin Source File SOURCE=..\Include\Danae.h # End Source File # Begin Source File SOURCE=..\Include\DANAE_Debugger.h # End Source File # Begin Source File SOURCE=.\Danae_resource.h # End Source File # Begin Source File SOURCE=..\Include\DANAE_VERSION.h # End Source File # Begin Source File SOURCE=..\Include\DanaeDlg.h # End Source File # Begin Source File SOURCE=..\Include\DanaeSaveLoad.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\arkane_logo.bmp # End Source File # Begin Source File SOURCE=.\ARX.bmp # End Source File # Begin Source File SOURCE=.\Arx_icon_64X64.ico # End Source File # Begin Source File SOURCE=.\bitmap1.bmp # End Source File # Begin Source File SOURCE=.\bitmap2.bmp # End Source File # Begin Source File SOURCE=.\cursor1.cur # End Source File # Begin Source File SOURCE=.\Danae.bmp # End Source File # Begin Source File SOURCE=.\Danae.ico # End Source File # Begin Source File SOURCE=.\Danae_TB.bmp # End Source File # Begin Source File SOURCE=.\directx.ico # End Source File # Begin Source File SOURCE=.\icon1.ico # End Source File # Begin Source File SOURCE=.\icon2.ico # End Source File # Begin Source File SOURCE=.\pass_logo.bmp # End Source File # Begin Source File SOURCE=.\Presentation.bmp # End Source File # Begin Source File SOURCE=.\toolbar1.bmp # End Source File # Begin Source File SOURCE=.\winmain.rc # PROP Exclude_From_Build 1 # End Source File # End Group # Begin Group "Spells" # PROP Default_Filter "" # Begin Source File SOURCE=.\ARX_CSpellFx.cpp # End Source File # Begin Source File SOURCE=..\Include\ARX_CSpellFx.h # End Source File # Begin Source File SOURCE=.\ARX_SpellFx.h # End Source File # Begin Source File SOURCE=.\ARX_SpellFX_Lvl01.cpp # End Source File # Begin Source File SOURCE=.\ARX_SpellFx_Lvl01.h # End Source File # Begin Source File SOURCE=.\ARX_SpellFX_Lvl02.cpp # End Source File # Begin Source File SOURCE=.\ARX_SpellFx_Lvl02.h # End Source File # Begin Source File SOURCE=.\ARX_SpellFX_Lvl03.cpp # End Source File # Begin Source File SOURCE=.\ARX_SpellFx_Lvl03.h # End Source File # Begin Source File SOURCE=.\ARX_SpellFX_Lvl04.cpp # End Source File # Begin Source File SOURCE=.\ARX_SpellFx_Lvl04.h # End Source File # Begin Source File SOURCE=.\ARX_SpellFX_Lvl05.cpp # End Source File # Begin Source File SOURCE=.\ARX_SpellFx_Lvl05.h # End Source File # Begin Source File SOURCE=.\ARX_SpellFX_Lvl06.cpp # End Source File # Begin Source File SOURCE=.\ARX_SpellFx_Lvl06.h # End Source File # Begin Source File SOURCE=.\ARX_SpellFX_Lvl07.cpp # End Source File # Begin Source File SOURCE=.\ARX_SpellFx_Lvl07.h # End Source File # Begin Source File SOURCE=.\ARX_SpellFX_Lvl08.cpp # End Source File # Begin Source File SOURCE=.\ARX_SpellFx_Lvl08.h # End Source File # Begin Source File SOURCE=.\ARX_SpellFX_Lvl09.cpp # End Source File # Begin Source File SOURCE=.\ARX_SpellFx_Lvl09.h # End Source File # Begin Source File SOURCE=.\ARX_SpellFX_Lvl10.cpp # End Source File # Begin Source File SOURCE=.\ARX_SpellFx_Lvl10.h # End Source File # Begin Source File SOURCE=.\ARX_Spells.cpp # End Source File # Begin Source File SOURCE=..\Include\ARX_Spells.h # End Source File # End Group # Begin Group "Particles" # PROP Default_Filter "" # Begin Source File SOURCE=.\ARX_CParticle.cpp # End Source File # Begin Source File SOURCE=.\ARX_CParticle.h # End Source File # Begin Source File SOURCE=..\Include\ARX_CParticleParams.h # End Source File # Begin Source File SOURCE=.\ARX_CParticles.cpp # End Source File # Begin Source File SOURCE=..\Include\ARX_CParticles.h # End Source File # Begin Source File SOURCE=.\ARX_CParticleSystem.cpp # End Source File # Begin Source File SOURCE=..\Include\ARX_CParticleSystem.h # End Source File # End Group # Begin Group "Localisation" # PROP Default_Filter "" # Begin Group "Config popup" # PROP Default_Filter "" # Begin Source File SOURCE=.\Arx_Config.cpp # End Source File # Begin Source File SOURCE=.\Arx_Config.h # End Source File # End Group # Begin Source File SOURCE=.\ARX_Loc.cpp # End Source File # Begin Source File SOURCE=.\ARX_Loc.h # End Source File # Begin Source File SOURCE=.\ARX_LocHash.cpp # End Source File # Begin Source File SOURCE=.\ARX_LocHash.h # End Source File # End Group # End Target # End Project