/* =========================================================================== ARX FATALIS GPL Source Code Copyright (C) 1999-2010 Arkane Studios SA, a ZeniMax Media company. This file is part of the Arx Fatalis GPL Source Code ('Arx Fatalis Source Code'). Arx Fatalis Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Arx Fatalis Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Arx Fatalis Source Code. If not, see . In addition, the Arx Fatalis Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Arx Fatalis Source Code. If not, please request a copy in writing from Arkane Studios at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing Arkane Studios, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef _ARX_MENU_EXPORT #define _ARX_MENU_EXPORT #include //----------------------------------------------------------------------------- //OPTIONS LANGUAGE void ARXMenu_Options_Language_Get(int & _iLanguage); void ARXMenu_Options_Language_Set(int _iLanguage); //----------------------------------------------------------------------------- //OPTIONS VIDEO void ARXMenu_Options_Video_GetResolution(int &, int &, int &); void ARXMenu_Options_Video_GetBitPlane(int & i_Bpp); void ARXMenu_Options_Video_GetFullscreen(bool &); void ARXMenu_Options_Video_SetFullscreen(bool); void ARXMenu_Options_Video_GetFogDistance(int &); void ARXMenu_Options_Video_SetFogDistance(int); void ARXMenu_Options_Video_GetTextureQuality(int &); void ARXMenu_Options_Video_SetTextureQuality(int); void ARXMenu_Options_Video_GetBump(bool &); void ARXMenu_Options_Video_SetBump(bool); void ARXMenu_Options_Video_GetMeshReduction(int &); void ARXMenu_Options_Video_SetMeshReduction(int); void ARXMenu_Options_Video_GetGamma(int &); void ARXMenu_Options_Video_SetGamma(int); void ARXMenu_Options_Video_GetLuminosity(int &); void ARXMenu_Options_Video_SetLuminosity(int); void ARXMenu_Options_Video_GetContrast(int &); void ARXMenu_Options_Video_SetContrast(int); void ARXMenu_Options_Video_GetDetailsQuality(int &); void ARXMenu_Options_Video_SetDetailsQuality(int); void ARXMenu_Options_Video_GetLODQuality(int &); void ARXMenu_Options_Video_SetLODQuality(int); bool ARXMenu_Options_Video_SetSoftRender(); //----------------------------------------------------------------------------- //OPTIONS AUDIO void ARXMenu_Options_Audio_GetMasterVolume(int &); void ARXMenu_Options_Audio_SetMasterVolume(int); void ARXMenu_Options_Audio_GetSfxVolume(int &); void ARXMenu_Options_Audio_SetSfxVolume(int); void ARXMenu_Options_Audio_GetSpeechVolume(int &); void ARXMenu_Options_Audio_SetSpeechVolume(int); void ARXMenu_Options_Audio_GetAmbianceVolume(int &); void ARXMenu_Options_Audio_SetAmbianceVolume(int); void ARXMenu_Options_Audio_GetEAX(bool &); bool ARXMenu_Options_Audio_SetEAX(bool); //----------------------------------------------------------------------------- //OPTIONS CONTROL void ARXMenu_Options_Control_GetInvertMouse(bool &); void ARXMenu_Options_Control_SetInvertMouse(bool); void ARXMenu_Options_Control_GetAutoReadyWeapon(bool &); void ARXMenu_Options_Control_SetAutoReadyWeapon(bool); void ARXMenu_Options_Control_GetMouseLookToggleMode(bool &); void ARXMenu_Options_Control_SetMouseLookToggleMode(bool); void ARXMenu_Options_Control_GetMouseSensitivity(int &); void ARXMenu_Options_Control_SetMouseSensitivity(int); void ARXMenu_Options_Control_GetAutoDescription(bool &); void ARXMenu_Options_Control_SetAutoDescription(bool); void ARXMenu_Options_Control_GetMouseSmoothing(bool &); void ARXMenu_Options_Control_SetMouseSmoothing(bool); //----------------------------------------------------------------------------- //RESUME GAME void ARXMenu_GetResumeGame(bool &); void ARXMenu_ResumeGame(); //----------------------------------------------------------------------------- //NEW QUEST void ARXMenu_NewQuest(); //----------------------------------------------------------------------------- //LOAD QUEST void ARXMenu_LoadQuest(long num); void ARXMenu_DeleteQuest(long num); //----------------------------------------------------------------------------- //SAVE QUEST void ARXMenu_SaveQuest(long num); //----------------------------------------------------------------------------- //CREDITS void ARXMenu_Credits(); //----------------------------------------------------------------------------- //QUIT void ARXMenu_Quit(); #endif