/* =========================================================================== ARX FATALIS GPL Source Code Copyright (C) 1999-2010 Arkane Studios SA, a ZeniMax Media company. This file is part of the Arx Fatalis GPL Source Code ('Arx Fatalis Source Code'). Arx Fatalis Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Arx Fatalis Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Arx Fatalis Source Code. If not, see . In addition, the Arx Fatalis Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Arx Fatalis Source Code. If not, please request a copy in writing from Arkane Studios at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing Arkane Studios, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ //----------------------------------------------------------------------------- #include "EERIEMath.h" #include "arx_cspellfx.h" #include "arx_cparticle.h" #include using namespace std; #define _CRTDBG_MAP_ALLOC #include //----------------------------------------------------------------------------- CParticle::CParticle() { p3Pos.x = frand2() * 5; p3Pos.y = frand2() * 5; p3Pos.z = frand2() * 5; p3Velocity.x = frand2() * 10; p3Velocity.y = frand2() * 10; p3Velocity.z = frand2() * 10; float frnd = 2000 + rnd() * 3000; ARX_CHECK_LONG(frnd); ulTTL = ARX_CLEAN_WARN_CAST_LONG(frnd); fOneOnTTL = 1.0f / (float) ulTTL; ulTime = 0; fSizeStart = 1; fSizeEnd = 1; fColorStart[0] = 1; fColorStart[1] = 1; fColorStart[2] = 1; fColorStart[3] = 0.5f; fColorEnd[0] = 1; fColorEnd[1] = 1; fColorEnd[2] = 1; fColorEnd[3] = 0.1f; iTexTime = 0; iTexNum = 0; } //----------------------------------------------------------------------------- CParticle::~CParticle() { } //----------------------------------------------------------------------------- void CParticle::Regen() { p3OldPos.x = p3Pos.x = 0; p3OldPos.y = p3Pos.y = 0; p3OldPos.z = p3Pos.z = 0; ulTime = 0; fSize = 1; iTexTime = 0; iTexNum = 0; } //----------------------------------------------------------------------------- void CParticle::Validate() { if (fSize < 1) fSize = 1; if (fSizeStart < 0) fSizeStart = 0; if (fSizeEnd < 0) fSizeEnd = 0; for (int i = 0; i < 4; i++) { if (fColorStart[i] < 0) fColorStart[i] = 0; if (fColorStart[i] > 1) fColorStart[i] = 1; if (fColorEnd[i] < 0) fColorEnd[i] = 0; if (fColorEnd[i] > 1) fColorEnd[i] = 1; } if (ulTTL < 100) { ulTTL = 100; fOneOnTTL = 1.0f / (float)ulTTL; } } //----------------------------------------------------------------------------- void CParticle::Update(long _lTime) { ulTime += _lTime; iTexTime += _lTime; fTimeSec = _lTime * DIV1000; if (ulTime < ulTTL) { float ft = fOneOnTTL * ulTime; // backup old pos p3OldPos.x = p3Pos.x; p3OldPos.y = p3Pos.y; p3OldPos.z = p3Pos.z; // update new pos p3Pos.x += p3Velocity.x * fTimeSec; p3Pos.y += p3Velocity.y * fTimeSec; p3Pos.z += p3Velocity.z * fTimeSec; fSize = fSizeStart + (fSizeEnd - fSizeStart) * ft; fColor[0] = fColorStart[0] + (fColorEnd[0] - fColorStart[0]) * ft; fColor[1] = fColorStart[1] + (fColorEnd[1] - fColorStart[1]) * ft; fColor[2] = fColorStart[2] + (fColorEnd[2] - fColorStart[2]) * ft; fColor[3] = fColorStart[3] + (fColorEnd[3] - fColorStart[3]) * ft; ulColor = D3DRGBA(fColor[0], fColor[1], fColor[2], fColor[3]); } }