"VERBS for A MIND FOREVER VOYAGING (c) Copyright 1985 Infocom, Inc. All Rights Reserved." ;"subtitle game commands" ;"0 = superbrief, 1 = brief, 2 = verbose" > > > ) (T )>) ( ) (T )>) ( ) (,BRUISED )> ) (,MUGGED ) ( ;"2 points" )> ) (T )>> ) (> ) (T )>> ) (T )>> ) (T )>> ;"so you can't input too many characters" "> ,W?RESTART> ) ( ,W?RESTORE> ) ;"should be handled in V-SAVE" (T )>) ( ,W?QUIT ,W?Q> ) (T )>> ;> ;"bytes: 7 0 0 0 0 0 0 0" ;> ;"bytes: 1 0 0 0 0 0" ;"> >> >> > ) ( > > )>)> > .VAL> )) "> > > ;"ASCII values of Y and y" > ;"plus 128, to prevent bug" ) ( ;"ASCII values of N and n" > ;"plus 128, to prevent bug" ) (T ">)>> ) (T )>> ) ;"this should be handled in V-SAVE" (T )>> > ) ( ) (T > > > > > > ) ( ) ( ) ( )> )>> ; ;> ; > )> > 1> ) (T ;"turn on scripting" ; 1>> ;"following text shouldn't go to screen" ;"resume printing to the screen")>> 1> ;"following text shouldn't go to screen" ;"resume printing to the screen" ; -2>> ) (T )>> > *3777*>> > 23> ) (T >)>> > > ) (T > > ) (T )>)>> > > > > > > > > ) (T > )>> ;"all READS and INPUTS get sent to command file" > > ;> ) ( > ) ( > ) ( > ) (T )>> ;> ;> ;> ) (T )>> ;"subtitle real verbs" ) (,SIMULATING ) (T )> ) (T )>> ) (T )>> ;)) )> ) ;( ) ;"so this won't run the clock" ( ) ( ) (T >> ) (>> )> >>
) (T )>)>> ) (T
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> ) (,SIMULATING ) (T )>> ) (T
)>> > ) (T )> > > ;"since GET OUT is also TAKE OUT" ,HERE> > >> ) ( ,WALLET> > ) (>>
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)>> > ) (T )>> > )>> > ;"not removed for any particular bug..." > ) (T
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> )> )>> CR>> > CR>) ( > )> ) (T )>> )>
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) (T )>> >
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)>> > > > > > > ) ( ,VEHBIT> ,SHOWER>>> > ) (>> ) (T )>> > > >
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> ) (T )> > ) (T )>> > ) (T )>> ) (T )>> > > ) (SHORT-WAIT <>)) )> )> > > 1> > )> >> )> ) ( 0>> 0>>> )>> > ; ;"to speed up the WAIT" > ;"T warns clocks about cursor in window" ) (> 1> )> )> )>> > ) (T )>) ( ) ( ) (T )>> ) OLD-P-NUMBER) ) (T )> ) ( ) ( 20>>>) (T )> ) ( 20>>>) (T )> )> )> >) (T >>)> ;)> ) ( ;)> ;"so wait until 2 = wait until 2:00" ;)> >)> ;)> >)> >) (T >>)> ;)> ) (T )>> ) ( ) (> > ,UEXIT> >) ( CR> ) ( >> ) (T )>) ( > >) (> ) (T )>) ( > ,OPENBIT> >) (> ) (T )>)>) (T ) (,SIMULATING ) (T )> )>> > ) (T )>> > >> ) (T )>) (T )> ) (T )>> > ) (T )> > > ) (T
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> CR> > > > > ) ( ) ( > ) ( ) ( ) (T )>) ( ) ( ) ( ) ( )> > ) ( ) ( ) ( ) ( ) (T ) ( ) (T )>)>) (T )>> ;"subtitle object manipulation" )> ) (> )> ) ( ,WINNER>> > 100> )> ) (> 7> )> )>)> > ) (T )>) ( ) ( > ) (>
) ;( ) (> ,CONTBIT> ,OPENBIT>>>
T> ) ( ) (T )>> > > >)> >> )>>)> .CNT> ;"Gets SIZE of supplied object, recursing to nth level." > > >) ;"worn things shouldn't count" ( ,WORNBIT>> >) ;"things in worn things shouldn't count" (T >>)> >> )>>)> <+ .WT >> ;"subtitle describers" > ) "AUX" (PRINT-DESC <>) STR AV) ;"verbose"> )> ; >)> > )> )> > ,VEHBIT> ,GLOBAL-TABLE ,RESTAURANT-TABLE ,DINETTE-SET> ) ( ,FURNITUREBIT>
>) (T
>)>)> > > ) (.PRINT-DESC ,M-LOOK> )>)> > > > > > > > ,DESCRIBE-CROWDS> > > ) ( ) ( ) (T )>) ( ) (T )>) ( >> ) (T ;"curfew" )>)>> > )) >> -1>)> ; >> -1>)>) (T )>> "DESCRIBE-OBJECT -- takes object and flag. If flag is true, will print a long description (fdesc or ldesc), otherwise will print short." ) AV) ,M-OBJDESC>> ) ( > >> >>> ) (<0? .LEVEL>
) (T > T) ( ) (T )> )>)> ; > > > )> > )>> ) (LEVEL 0) "AUX" Y (1ST? T) (AV <>) STR (PV? <>) (INV? <>)) >> )> ,VEHBIT> >)> > ) (T >) ( ) () (> > >> > )> ,P?DESCFCN>> > )>)> >>)> > > )> >) () (> >>> > )>)> > >)> ) ( > )>)> >>> ) (TWO? <>)) > > >) (T )>)>
> ) (T >)> > )> )>>)>> ) (> >)>
) (
) (T
)>)>> ) (T )> > ;"subtitle movement and death" > > > >> )> ;> ,M-ENTER> > T) (> )> > )> > > > > > > > > > > > > > > > > > > > > > > > > 1>> 1>>) ( 1>> 1>>) ( 1>> 1>>) ( 1>> 1>>) ( 1>> 1>>)> ;> ; > > )>> > >> ;"Perelman should be off reviewing the recordings" ) ( ;"in Part III he's 'busy'" >)>)> > > > ;"subtitle useful utility routines" > ) (T )>> ; > ) (T )>> > ) ;( ) (T )>) ( ) ( ) ( ) ( > ) ( ,HERE>> ) ( > ) (T )>> )) ;"can player SEE object" ;"revised 5/2/84 by SEM and SWG" ) ( > ) (T )>> )) ) (> ) ( )> ) (T >)>>> > ,LOW-DIRECTION> >) (T > ,DEXIT> .DOBJ>> )>)>>> )) )> ) ( ) ( ) ( ) (T >)>> > >>> > 2>>)>> > )> ) (>> >)>>> ,CONTBIT> ,OPENBIT>> >
T> ) (T )>>
> > ) (T )>> > > > > )> > > )> >> ; > ) ( ) ( ) (T )>>
CR>> )) )> > ) ( ) (T )>)> > ) (T )>> > > > >