/* ** Copyright (C) 1999 Microsoft Corporation. All Rights Reserved. ** ** File: training.h ** ** Author: ** ** Description: ** Header file for the training library external interfaces. ** ** History: */ #ifndef _TRAINING_H_ #define _TRAINING_H_ namespace Training { //------------------------------------------------------------------------------ // mission ids //------------------------------------------------------------------------------ enum { c_TM_1_Introduction = 1, c_TM_2_Basic_Flight = 2, c_TM_3_Basic_Weaponry = 3, c_TM_4_Enemy_Engagement = 4, c_TM_5_Command_View = 5, c_TM_6_Practice_Arena = 6, c_TM_7_Live = 7 }; //------------------------------------------------------------------------------ // primary interface to the training missions //------------------------------------------------------------------------------ bool StartMission (int iMissionIndex); bool HandleMission (void); bool EndMission (void); void SetSkipPostSlideshow (void); bool IsTraining (void); bool IsInstalled (void); int GetTrainingMissionID (void); SectorID GetStartSectorID (void); void SetupShipAndCamera (void); //------------------------------------------------------------------------------ // event trapping //------------------------------------------------------------------------------ void RecordChat (ChatTarget recipient); bool RecordKeyPress (TrekKey key); bool ShipLanded (void); void ShipDied (ImodelIGC* pLauncher); bool RestoreShip (void); //------------------------------------------------------------------------------ // control constraint functions - note that these could be inlined //------------------------------------------------------------------------------ ControlData& ApproveControls (ControlData& inputControls); int ApproveActions (int iInputMask); //------------------------------------------------------------------------------ } #endif //_TRAINING_H_