/* ** Copyright (C) 1999 Microsoft Corporation. All Rights Reserved. ** ** File: suspendedplaysoundaction.cpp ** ** Author: ** ** Description: ** Implementation of the training library "suspendedplaysoundaction" interface. ** ** History: */ #include "pch.h" #include "SuspendedPlaySoundAction.h" #include "SuspendedSoundFinishedCondition.h" #include "TrainingMission.h" namespace Training { //------------------------------------------------------------------------------ // global variabes //------------------------------------------------------------------------------ extern TrainingMission* g_pMission; //------------------------------------------------------------------------------ // class methods //------------------------------------------------------------------------------ /* void */ SuspendedPlaySoundAction::SuspendedPlaySoundAction (SoundID soundID, bool bDeleteWhenDone) : PlaySoundAction (soundID), m_bDeleteWhenDone (bDeleteWhenDone) { } //------------------------------------------------------------------------------ /* void */ SuspendedPlaySoundAction::~SuspendedPlaySoundAction (void) { } //------------------------------------------------------------------------------ void SuspendedPlaySoundAction::Execute (void) { if (m_soundID != NA) { g_pMission->AddWaitCondition (new SuspendedSoundFinishedCondition (this, m_bDeleteWhenDone)); PlaySoundAction::Execute (); } } //------------------------------------------------------------------------------ }