/* ** Copyright (C) 1999 Microsoft Corporation. All Rights Reserved. ** ** File: Mission3.h ** ** Author: ** ** Description: ** Header file for the training library "Mission3" interface. ** ** History: */ #ifndef _MISSION_ONE_H_ #define _MISSION_ONE_H_ #ifndef _TRAINING_MISSION_H_ #include "TrainingMission.h" #endif //_TRAINING_MISSION_H_ namespace Training { //------------------------------------------------------------------------------ // a needed value //------------------------------------------------------------------------------ #define TM_NUMBER_OF_DERELICTS 10 //------------------------------------------------------------------------------ // class definitions //------------------------------------------------------------------------------ class Mission3 : public TrainingMission { public: virtual /* void */ ~Mission3 (void); virtual int GetMissionID (void); virtual SectorID GetStartSectorID (void); virtual bool RecordKeyPress (TrekKey key); virtual bool ShipLanded (void); protected: ShipID m_derelict_hulls[TM_NUMBER_OF_DERELICTS]; protected: virtual void CreateUniverse (void); virtual Condition* CreateMission (void); Condition* CreateGotTargetCondition (void); Goal* CreateGoal01 (void); Goal* CreateGoal02 (void); Goal* CreateGoal03 (void); Goal* CreateGoal04 (void); Goal* CreateGoal05 (void); Goal* CreateGoal06 (void); Goal* CreateGoal07 (void); Goal* CreateGoal08 (void); Goal* CreateGoal09 (void); Goal* CreateGoal10 (void); Goal* CreateGoal11 (void); Goal* CreateGoal12 (void); Goal* CreateGoal13 (void); }; //------------------------------------------------------------------------------ } #endif //_MISSION_ONE_H_