# # Makefile for Engine.lib # # Environment variable Requirements: # # INCLUDE=foo // can be set to anything, must be set # PATH= // must have proper nmake on path # FEDROOT= // MUST point to base of fed src enlistment # # nmake args: # # Clean // will delete all files in destination dir # Full // will Clean, then build all derived files # Shell // opens os-specific cmd/command shell (helps to debug build) # RETAIL= // builds a retail build (default is DEBUG) # // no argument is used for debug builds # # # All derived files (temp files, .res, output of midl, *.obj, *.exe/.dll... # are placed directly into the appropriate tree under $(FEDROOT)\Objs. # The $(FEDROOT)\Objs tree is created on demand. # Since no derived files are placed in the source tree, multiple builds # can be run SIMULTANEOUSLY. MAINTARGROOT=Effect MAINTARGEXT=lib INCLUDELOCAL=$(FEDSRC)\Effect;$(FEDSRC)\Engine;$(FEDSRC)\ZLib PCHINC=$(FEDSRC)\Engine\*.h $(FEDSRC)\ZLib\*.h PCHROOT=pch NODEPENDENCIES=1 !include "..\makefile.inc" OBJS= \ $(DESTDIR)\ConeGeo.obj \ $(DESTDIR)\comboPane.obj \ $(DESTDIR)\ThingGeo.obj \ $(DESTDIR)\explosion.obj \ $(DESTDIR)\starimage.obj \ $(DESTDIR)\debrisgeo.obj \ $(DESTDIR)\alephgeo.obj \ $(DESTDIR)\particlegeo.obj \ $(DESTDIR)\efgeo.obj \ $(DESTDIR)\efimage.obj \ $(DESTDIR)\efpopup.obj \ $(DESTDIR)\efapp.obj \ $(DESTDIR)\efwindow.obj \ $(DESTDIR)\efpane.obj \ $(DESTDIR)\mmlpopup.obj \ $(DESTDIR)\gamestate.obj \ $(DESTDIR)\framedata.obj \ $(DESTDIR)\help.obj \ $(DESTDIR)\pagepane.obj \ $(DESTDIR)\navpane.obj \ $(DESTDIR)\ListPane.obj # # Dependecies start here # $(MAINTARGFULLPATH): $(DESTDIR) $(OBJS) lib $(LIBARGS) $(OBJS) $(DESTDIR)\ConeGeo.obj: $(PCHFILE) $(DESTDIR)\ThingGeo.obj: $(PCHFILE) $(DESTDIR)\starimage.obj: $(PCHFILE) $(DESTDIR)\debrisgeo.obj: $(PCHFILE) $(DESTDIR)\alephgeo.obj: $(PCHFILE) $(DESTDIR)\particlegeo.obj: $(PCHFILE) $(DESTDIR)\efgeo.obj: $(PCHFILE) $(DESTDIR)\efimage.obj: $(PCHFILE) $(DESTDIR)\efpopup.obj: $(PCHFILE) $(DESTDIR)\efapp.obj: $(PCHFILE) $(DESTDIR)\efwindow.obj: $(PCHFILE) $(DESTDIR)\efpane.obj: $(PCHFILE) $(DESTDIR)\mmlpopup.obj: $(PCHFILE) $(DESTDIR)\gamestate.obj: $(PCHFILE) $(DESTDIR)\framedata.obj: $(PCHFILE) $(DESTDIR)\listpane.obj: $(PCHFILE) $(DESTDIR)\combopane.obj: $(PCHFILE) $(DESTDIR)\explosion.obj: $(PCHFILE) $(DESTDIR)\help.obj: $(PCHFILE) $(DESTDIR)\pagepane.obj: $(PCHFILE) $(DESTDIR)\navpane.obj: $(PCHFILE)