xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-acs57d { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-webar1 { FrameTransformMatrix { 1.170000,0.000000,0.000000,0.000000, 0.000000,1.170000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-0.000382,-0.025989,1.000000;; } Mesh webar1 { 20; 0.058676;-0.062899;-0.254849;, 0.058676;-0.062899;-0.254849;, 0.082540;-0.087361;-0.026405;, 0.082540;-0.087361;-0.026405;, 0.058676;0.062899;-0.254849;, 0.082540;0.087361;-0.026405;, -0.058676;-0.062899;-0.254849;, -0.082541;-0.087361;-0.026405;, -0.058676;0.062899;-0.254849;, -0.058676;0.062899;-0.254849;, -0.082541;0.087361;-0.026405;, -0.082541;0.087361;-0.026405;, -0.082541;0.087361;-0.026405;, -0.058676;0.062899;-0.254849;, -0.082541;-0.087361;-0.026405;, -0.058676;-0.062899;-0.254849;, 0.082540;0.087361;-0.026405;, 0.058676;0.062899;-0.254849;, 0.082540;-0.087361;-0.026405;, 0.058676;-0.062899;-0.254849;; 12; 3;5,3,1;, 3;4,5,1;, 3;8,11,4;, 3;11,5,4;, 3;10,13,7;, 3;13,15,7;, 3;19,2,15;, 3;2,7,15;, 3;17,0,6;, 3;9,17,6;, 3;12,14,18;, 3;16,12,18;; MeshMaterialList { 3; 12; 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.300000;0.300000;0.300000;; TextureFilename { "acs57c.bmp"; } } Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.200000;0.200000;0.200000;; TextureFilename { "acs57c.bmp"; } } Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "acs57c.bmp"; } } } MeshNormals { 20; 0.791519;-0.395612;-0.465820;, 0.791519;-0.395612;-0.465820;, 0.378857;-0.757432;0.531756;, 0.378857;-0.757432;0.531756;, 0.330385;0.660524;-0.674206;, 0.869041;0.434359;0.236854;, -0.330385;-0.660524;-0.674206;, -0.869041;-0.434359;0.236854;, -0.791519;0.395612;-0.465821;, -0.791519;0.395612;-0.465821;, -0.378857;0.757432;0.531756;, -0.378857;0.757432;0.531756;, -0.378857;0.757432;0.531756;, -0.791519;0.395612;-0.465821;, -0.869041;-0.434359;0.236854;, -0.330385;-0.660524;-0.674206;, 0.869041;0.434359;0.236854;, 0.330385;0.660524;-0.674206;, 0.378857;-0.757432;0.531756;, 0.791519;-0.395612;-0.465820;; 12; 3;5,3,1;, 3;4,5,1;, 3;8,11,4;, 3;11,5,4;, 3;10,13,7;, 3;13,15,7;, 3;19,2,15;, 3;2,7,15;, 3;17,0,6;, 3;9,17,6;, 3;12,14,18;, 3;16,12,18;; } MeshTextureCoords { 20; 0.312500;0.984375;, 0.304688;0.875000;, 0.023438;0.562500;, 0.296875;0.562500;, 0.156250;0.875000;, 0.156250;0.562500;, 0.218750;0.984375;, 0.156250;0.562500;, 0.023438;0.875000;, 0.218750;0.890625;, 0.296875;0.562500;, 0.023438;0.562500;, 0.851562;0.953125;, 0.304688;0.875000;, 0.851562;0.820312;, 0.156250;0.875000;, 0.984375;0.953125;, 0.312500;0.890625;, 0.984375;0.820312;, 0.023438;0.875000;; } } Frame frm-wepbar2 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.223147,1.000000;; } Mesh wepbar2 { 20; -0.023879;-0.023879;-0.483849;, -0.023879;0.023879;-0.483849;, -0.023879;0.023879;-0.483849;, 0.023879;-0.023879;-0.483849;, 0.023879;-0.023879;-0.483849;, 0.023879;0.023879;-0.483849;, -0.042734;-0.042734;-0.030252;, -0.042734;0.042734;-0.030252;, -0.042734;0.042734;-0.030252;, 0.042734;-0.042734;-0.030252;, 0.042734;-0.042734;-0.030252;, 0.042734;0.042734;-0.030252;, 0.042734;0.042734;-0.030252;, 0.042734;-0.042734;-0.030252;, -0.042734;0.042734;-0.030252;, -0.042734;-0.042734;-0.030252;, 0.023879;0.023879;-0.483849;, 0.023879;-0.023879;-0.483849;, -0.023879;0.023879;-0.483849;, -0.023879;-0.023879;-0.483849;; 12; 3;10,4,5;, 3;11,10,5;, 3;11,5,2;, 3;8,11,2;, 3;7,1,0;, 3;6,7,0;, 3;6,0,3;, 3;9,6,3;, 3;15,13,12;, 3;14,15,12;, 3;18,16,17;, 3;19,18,17;; MeshMaterialList { 3; 12; 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.600000;0.600000;0.600000;; TextureFilename { "acs57c.bmp"; } } Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.500000;0.500000;0.500000;; } Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.400000;0.400000;0.400000;; TextureFilename { "acs57c.bmp"; } } } MeshNormals { 20; -0.819149;-0.409575;-0.401551;, -0.345623;0.691246;-0.634605;, -0.345623;0.691246;-0.634605;, 0.345623;-0.691246;-0.634605;, 0.345623;-0.691246;-0.634605;, 0.819149;0.409575;-0.401551;, -0.364718;-0.729437;0.578707;, -0.850150;0.425075;0.310735;, -0.850150;0.425075;0.310735;, 0.850150;-0.425075;0.310735;, 0.850150;-0.425075;0.310735;, 0.364718;0.729437;0.578707;, 0.364718;0.729437;0.578707;, 0.850150;-0.425075;0.310735;, -0.850150;0.425075;0.310735;, -0.364718;-0.729437;0.578707;, 0.819149;0.409575;-0.401551;, 0.345623;-0.691246;-0.634605;, -0.345623;0.691246;-0.634605;, -0.819149;-0.409575;-0.401551;; 12; 3;10,4,5;, 3;11,10,5;, 3;11,5,2;, 3;8,11,2;, 3;7,1,0;, 3;6,7,0;, 3;6,0,3;, 3;9,6,3;, 3;15,13,12;, 3;14,15,12;, 3;18,16,17;, 3;19,18,17;; } MeshTextureCoords { 20; 0.968750;0.125000;, 0.967634;0.065848;, 0.968750;0.015625;, 0.968750;0.187500;, 0.968750;0.127232;, 0.968750;0.065848;, 0.328125;0.140625;, 0.327009;0.040179;, 0.328125;0.015625;, 0.328125;0.187500;, 0.328125;0.140625;, 0.327009;0.052455;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.132812;0.890625;, 0.132812;0.960938;, 0.070312;0.890625;, 0.070312;0.960938;; } } Frame frm-wepemt { FrameTransformMatrix { 0.854701,0.000000,0.000000,0.000000, 0.000000,0.854701,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-0.000290,0.483325,1.000000;; } } } } } AnimationSet { Animation anim-webar1 { {frm-webar1} AnimationKey { 1; 2; 1; 3; 1.170000, 1.170000, 1.000000;;, 2; 3; 1.170000, 1.170000, 1.000000;;; } AnimationKey { 2; 2; 1; 3; 0.000000, -0.000382, 0.025989;;, 2; 3; 0.000000, -0.000382, 0.025989;;; } } Animation anim-wepbar2 { {frm-wepbar2} AnimationKey { 2; 2; 1; 3; 0.000000, 0.000000, -0.223147;;, 2; 3; 0.000000, 0.000000, -0.223147;;; } } Animation anim-wepemt { {frm-wepemt} AnimationKey { 1; 2; 1; 3; 0.854701, 0.854701, 1.000000;;, 2; 3; 0.854701, 0.854701, 1.000000;;; } AnimationKey { 2; 2; 1; 3; 0.000000, -0.000290, -0.483325;;, 2; 3; 0.000000, -0.000290, -0.483325;;; } } }