xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-utl28b { FrameTransformMatrix { -6.000000,0.000000,-0.000002,0.000000, 0.000000,6.000000,0.000000,0.000000, 0.000002,0.000000,-6.000000,0.000000, 0.000000,0.000000,19.296761,1.000000;; 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} } Frame frm-SSc11 { FrameTransformMatrix { -0.000009,0.000005,0.000000,0.000000, 0.000005,0.000009,0.000000,0.000000, 0.000000,0.000000,-0.000010,0.000000, 6.339267,0.012450,3.103399,1.000000;; } Mesh SSc11 { 6; 0.000000;0.000000;-0.100000;, 0.000000;0.000000;0.100000;, 0.000000;-0.100000;0.000000;, 0.000000;0.100000;0.000000;, -0.100000;0.000000;0.000000;, 0.100000;0.000000;0.000000;; 8; 3;5,3,1;, 3;3,5,0;, 3;2,5,1;, 3;5,2,0;, 3;3,4,1;, 3;4,3,0;, 3;4,2,1;, 3;2,4,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;0.500000;; 0.000000; 1.000000;1.000000;1.000000;; 0.988701;0.988701;0.988701;; } } MeshNormals { 6; 0.000000;0.000000;-1.000000;, 0.000000;0.000000;1.000000;, 0.000000;-1.000000;0.000000;, 0.000000;1.000000;0.000000;, -1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;; 8; 3;5,3,1;, 3;3,5,0;, 3;2,5,1;, 3;5,2,0;, 3;3,4,1;, 3;4,3,0;, 3;4,2,1;, 3;2,4,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SSc12 { FrameTransformMatrix { -0.000009,0.000005,0.000000,0.000000, 0.000005,0.000009,0.000000,0.000000, 0.000000,0.000000,-0.000010,0.000000, 6.339262,0.012454,-3.137744,1.000000;; } Mesh SSc12 { 6; 0.000000;0.000000;-0.100000;, 0.000000;0.000000;0.100000;, 0.000000;-0.100000;0.000000;, 0.000000;0.100000;0.000000;, -0.100000;0.000000;0.000000;, 0.100000;0.000000;0.000000;; 8; 3;5,3,1;, 3;3,5,0;, 3;2,5,1;, 3;5,2,0;, 3;3,4,1;, 3;4,3,0;, 3;4,2,1;, 3;2,4,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;0.500000;; 0.000000; 1.000000;1.000000;1.000000;; 0.988701;0.988701;0.988701;; } } MeshNormals { 6; 0.000000;0.000000;-1.000000;, 0.000000;0.000000;1.000000;, 0.000000;-1.000000;0.000000;, 0.000000;1.000000;0.000000;, -1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;; 8; 3;5,3,1;, 3;3,5,0;, 3;2,5,1;, 3;5,2,0;, 3;3,4,1;, 3;4,3,0;, 3;4,2,1;, 3;2,4,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; 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} } } } AnimationSet { Animation anim-utl28b { {frm-utl28b} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, 0.000000;;, # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) 15; 4; 0.000000, 0.000000, 1.000000, 0.000000;;; # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) } AnimationKey { 1; 2; 1; 3; 6.000000, 6.000000, 6.000000;;, 15; 3; 6.000000, 6.000000, 6.000000;;; } AnimationKey { 2; 2; 1; 3; 0.000000, 0.000000, -19.296761;;, 15; 3; 0.000000, 0.000000, -19.296761;;; } } Animation anim-fuselg3 { {frm-fuselg3} AnimationKey { 0; 2; 1; 4; 0.000000, -0.258819, -0.965926, 0.000000;;, # Original(0.000000, 179.999985, -30.000000) Reextracted(0.000000, 179.999985, -30.000000) 15; 4; 0.000000, -0.258819, -0.965926, 0.000000;;; # Original(0.000000, 179.999985, -30.000000) Reextracted(0.000000, 179.999985, -30.000000) } AnimationKey { 2; 2; 1; 3; -0.001112, -0.028635, -3.205330;;, 15; 3; -0.001112, -0.028635, -3.205330;;; } } Animation anim-SSc11 { {frm-SSc11} AnimationKey { 0; 2; 1; 4; 0.000000, -0.258819, -0.965926, 0.000000;;, # Original(0.000000, 179.999985, -30.000000) Reextracted(0.000000, 179.999985, -30.000000) 15; 4; 0.000000, -0.258819, -0.965926, 0.000000;;; # Original(0.000000, 179.999985, -30.000000) Reextracted(0.000000, 179.999985, -30.000000) } AnimationKey { 1; 7; 1; 3; 0.000010, 0.000010, 0.000010;;, 3; 3; 0.000010, 0.000010, 0.000010;;, 4; 3; 0.750000, 0.750000, 0.750000;;, 5; 3; 0.750000, 0.750000, 0.750000;;, 6; 3; 0.375005, 0.375005, 0.375005;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 15; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 6.339267, 0.012450, -3.103399;;, 15; 3; 6.339267, 0.012450, -3.103399;;; } } Animation anim-SSc12 { {frm-SSc12} AnimationKey { 0; 2; 1; 4; 0.000000, -0.258819, -0.965926, 0.000000;;, # Original(0.000000, 179.999985, -30.000000) Reextracted(0.000000, 179.999985, -30.000000) 15; 4; 0.000000, -0.258819, -0.965926, 0.000000;;; # Original(0.000000, 179.999985, -30.000000) Reextracted(0.000000, 179.999985, -30.000000) } AnimationKey { 1; 7; 1; 3; 0.000010, 0.000010, 0.000010;;, 3; 3; 0.000010, 0.000010, 0.000010;;, 4; 3; 0.750000, 0.750000, 0.750000;;, 5; 3; 0.750000, 0.750000, 0.750000;;, 6; 3; 0.375005, 0.375005, 0.375005;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 15; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 6.339261, 0.012454, 3.137745;;, 15; 3; 6.339261, 0.012454, 3.137745;;; } } Animation anim-fuselg1 { {frm-fuselg1} AnimationKey { 0; 2; 1; 4; 0.000000, -0.707107, 0.707107, 0.000000;;, # Original(0.000000, 179.999985, 90.000000) Reextracted(0.000000, 179.999985, 90.000000) 15; 4; 0.000000, -0.707107, 0.707107, 0.000000;;; # Original(0.000000, 179.999985, 90.000000) Reextracted(0.000000, 179.999985, 90.000000) } AnimationKey { 2; 2; 1; 3; -0.001112, -0.028635, -3.205350;;, 15; 3; -0.001112, -0.028635, -3.205350;;; } } Animation anim-SSc8 { {frm-SSc8} AnimationKey { 0; 2; 1; 4; 0.000000, -0.707107, 0.707107, 0.000000;;, # Original(0.000000, 179.999985, 90.000000) Reextracted(0.000000, 179.999985, 90.000000) 15; 4; 0.000000, -0.707107, 0.707107, 0.000000;;; # Original(0.000000, 179.999985, 90.000000) Reextracted(0.000000, 179.999985, 90.000000) } AnimationKey { 1; 7; 1; 3; 0.000010, 0.000010, 0.000010;;, 3; 3; 0.000010, 0.000010, 0.000010;;, 4; 3; 0.750000, 0.750000, 0.750000;;, 5; 3; 0.750000, 0.750000, 0.750000;;, 6; 3; 0.375005, 0.375005, 0.375005;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 15; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 6.312179, -0.000842, 3.093755;;, 15; 3; 6.312179, -0.000842, 3.093755;;; } } Animation anim-SSc7 { {frm-SSc7} AnimationKey { 0; 2; 1; 4; 0.000000, -0.707107, 0.707107, 0.000000;;, # Original(0.000000, 179.999985, 90.000000) Reextracted(0.000000, 179.999985, 90.000000) 15; 4; 0.000000, -0.707107, 0.707107, 0.000000;;; # Original(0.000000, 179.999985, 90.000000) Reextracted(0.000000, 179.999985, 90.000000) } AnimationKey { 1; 7; 1; 3; 0.000010, 0.000010, 0.000010;;, 3; 3; 0.000010, 0.000010, 0.000010;;, 4; 3; 0.750000, 0.750000, 0.750000;;, 5; 3; 0.750000, 0.750000, 0.750000;;, 6; 3; 0.375005, 0.375005, 0.375005;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 15; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 6.312247, -0.000837, -3.056842;;, 15; 3; 6.312247, -0.000837, -3.056842;;; } } Animation anim-fuselg2 { {frm-fuselg2} AnimationKey { 0; 2; 1; 4; 0.000000, 0.965926, 0.258819, 0.000000;;, # Original(179.999985, 0.000000, 30.000000) Reextracted(179.999985, 0.000000, 30.000000) 15; 4; 0.000000, 0.965926, 0.258819, 0.000000;;; # Original(179.999985, 0.000000, 30.000000) Reextracted(179.999985, 0.000000, 30.000000) } AnimationKey { 2; 2; 1; 3; -0.001112, -0.028635, -3.221652;;, 15; 3; -0.001112, -0.028635, -3.221652;;; } } Animation anim-SSc9 { {frm-SSc9} AnimationKey { 0; 2; 1; 4; 0.000000, 0.965926, 0.258819, 0.000000;;, # Original(179.999985, 0.000000, 30.000000) Reextracted(179.999985, 0.000000, 30.000000) 15; 4; 0.000000, 0.965926, 0.258819, 0.000000;;; # Original(179.999985, 0.000000, 30.000000) Reextracted(179.999985, 0.000000, 30.000000) } AnimationKey { 1; 7; 1; 3; 0.000010, 0.000010, 0.000010;;, 3; 3; 0.000010, 0.000010, 0.000010;;, 4; 3; 0.750000, 0.750000, 0.750000;;, 5; 3; 0.750000, 0.750000, 0.750000;;, 6; 3; 0.375005, 0.375005, 0.375005;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 15; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 6.299682, -0.035373, -3.120618;;, 15; 3; 6.299682, -0.035373, -3.120618;;; } } Animation anim-SSc10 { {frm-SSc10} AnimationKey { 0; 2; 1; 4; 0.000000, 0.965926, 0.258819, 0.000000;;, # Original(179.999985, 0.000000, 30.000000) Reextracted(179.999985, 0.000000, 30.000000) 15; 4; 0.000000, 0.965926, 0.258819, 0.000000;;; # Original(179.999985, 0.000000, 30.000000) Reextracted(179.999985, 0.000000, 30.000000) } AnimationKey { 1; 7; 1; 3; 0.000010, 0.000010, 0.000010;;, 3; 3; 0.000010, 0.000010, 0.000010;;, 4; 3; 0.750000, 0.750000, 0.750000;;, 5; 3; 0.750000, 0.750000, 0.750000;;, 6; 3; 0.375005, 0.375005, 0.375005;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 15; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 6.299682, -0.035373, 3.106723;;, 15; 3; 6.299682, -0.035373, 3.106723;;; } } Animation anim-ffuselg { {frm-ffuselg} AnimationKey { 0; 2; 1; 4; 0.000000, -0.255145, 0.966903, 0.000000;;, # Original(0.000000, 179.999985, 29.564301) Reextracted(0.000000, 179.999985, 29.564301) 15; 4; 0.000000, -0.255145, 0.966903, 0.000000;;; # Original(0.000000, 179.999985, 29.564301) Reextracted(0.000000, 179.999985, 29.564301) } AnimationKey { 1; 2; 1; 3; 0.100000, 0.166667, 0.100000;;, 15; 3; 0.100000, 0.166667, 0.100000;;; } AnimationKey { 2; 2; 1; 3; -0.000002, 0.000000, -6.860427;;, 15; 3; -0.000002, 0.000000, -6.860427;;; } } Animation anim-crgatt { {frm-crgatt} AnimationKey { 0; 2; 1; 4; 0.000000, -0.255145, 0.966903, 0.000000;;, # Original(0.000000, 179.999985, 29.564301) Reextracted(0.000000, 179.999985, 29.564301) 15; 4; 0.000000, -0.255145, 0.966903, 0.000000;;; # Original(0.000000, 179.999985, 29.564301) Reextracted(0.000000, 179.999985, 29.564301) } AnimationKey { 1; 2; 1; 3; 1.666667, 1.000000, 1.666667;;, 15; 3; 1.666667, 1.000000, 1.666667;;; } AnimationKey { 2; 2; 1; 3; -0.000013, -0.000005, 4.149053;;, 15; 3; -0.000013, -0.000005, 4.149053;;; } } }