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array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-ss20 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; 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3; -0.003540, 0.071526, 1.901755;;; } } Animation anim-rantenn { {frm-rantenn} AnimationKey { 0; 2; 1; 4; 0.984810, 0.000000, 0.173638, 0.000000;;, # Original(0.000000, 19.998772, 0.000000) Reextracted(0.000000, -19.998770, 0.000000) 30; 4; 0.984810, 0.000000, 0.173638, 0.000000;;; # Original(0.000000, 19.998772, 0.000000) Reextracted(0.000000, -19.998770, 0.000000) } AnimationKey { 1; 2; 1; 3; 1.239997, 1.000000, 1.000000;;, 30; 3; 1.239997, 1.000000, 1.000000;;; } AnimationKey { 2; 2; 1; 3; 0.190389, -0.077066, 2.989884;;, 30; 3; 0.190389, -0.077066, 2.989884;;; } } Animation anim-SSr { {frm-SSr} AnimationKey { 0; 2; 1; 4; 1.000000, 0.000000, 0.000450, 0.000000;;, # Original(0.000000, 0.051566, 0.000000) Reextracted(0.000000, -0.051570, 0.000000) 30; 4; 1.000000, 0.000000, 0.000450, 0.000000;;; # Original(0.000000, 0.051566, 0.000000) Reextracted(0.000000, -0.051570, 0.000000) } AnimationKey { 1; 11; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.123898, 0.123898, 0.123898;;, 3; 3; 0.247787, 0.247787, 0.247787;;, 4; 3; 0.371675, 0.371675, 0.371675;;, 5; 3; 0.495563, 0.495563, 0.495563;;, 6; 3; 0.396453, 0.396453, 0.396453;;, 7; 3; 0.297342, 0.297342, 0.297342;;, 8; 3; 0.198231, 0.198231, 0.198231;;, 9; 3; 0.099121, 0.099121, 0.099121;;, 10; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -0.001189, 0.075491, 1.900924;;, 30; 3; -0.001189, 0.075491, 1.900924;;; } } Animation anim-lantenn { {frm-lantenn} AnimationKey { 0; 2; 1; 4; 0.969848, -0.171012, -0.171000, 0.030152;;, # Original(-20.000238, -19.998772, 0.000000) Reextracted(20.000240, 19.998770, 0.000000) 30; 4; 0.969848, -0.171012, -0.171000, 0.030152;;; # Original(-20.000238, -19.998772, 0.000000) Reextracted(20.000240, 19.998770, 0.000000) } AnimationKey { 1; 2; 1; 3; 1.239997, 1.000000, 1.000000;;, 30; 3; 1.239997, 1.000000, 1.000000;;; } AnimationKey { 2; 2; 1; 3; 0.190389, -0.077066, 2.989884;;, 30; 3; 0.190389, -0.077066, 2.989884;;; } } Animation anim-SSl { {frm-SSl} AnimationKey { 0; 2; 1; 4; 0.997817, 0.003188, -0.019542, -0.063000;;, # Original(0.223628, -2.258038, 7.221043) Reextracted(-0.223630, 2.258040, 7.221040) 30; 4; 0.997817, 0.003188, -0.019542, -0.063000;;; # Original(0.223628, -2.258038, 7.221043) Reextracted(-0.223630, 2.258040, 7.221040) } AnimationKey { 1; 11; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.123898, 0.123898, 0.123898;;, 3; 3; 0.247787, 0.247787, 0.247787;;, 4; 3; 0.371675, 0.371675, 0.371675;;, 5; 3; 0.495563, 0.495563, 0.495563;;, 6; 3; 0.396453, 0.396453, 0.396453;;, 7; 3; 0.297342, 0.297342, 0.297342;;, 8; 3; 0.198231, 0.198231, 0.198231;;, 9; 3; 0.099121, 0.099121, 0.099121;;, 10; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -0.001161, 0.078072, 1.904684;;, 30; 3; -0.001161, 0.078072, 1.904684;;; } } Animation anim-arfuselg { {frm-arfuselg} AnimationKey { 0; 2; 1; 4; 0.658939, 0.000000, 0.000000, -0.752197;;, # Original(0.000000, 0.000000, 97.562057) Reextracted(0.000000, 0.000000, 97.562057) 30; 4; 0.658939, 0.000000, 0.000000, -0.752197;;; # Original(0.000000, 0.000000, 97.562057) Reextracted(0.000000, 0.000000, 97.562057) } AnimationKey { 2; 2; 1; 3; -0.594654, -0.460979, 1.122618;;, 30; 3; -0.594654, -0.460979, 1.122618;;; } } Animation anim-lafuselg { {frm-lafuselg} AnimationKey { 0; 2; 1; 4; 0.000000, 0.752197, 0.658938, 0.000000;;, # Original(179.999985, 0.000000, 82.437935) Reextracted(179.999985, 0.000000, 82.437927) 30; 4; 0.000000, 0.752197, 0.658938, 0.000000;;; # Original(179.999985, 0.000000, 82.437935) Reextracted(179.999985, 0.000000, 82.437927) } AnimationKey { 2; 2; 1; 3; 0.594654, -0.460979, 1.122618;;, 30; 3; 0.594654, -0.460979, 1.122618;;; } } Animation anim-rbfuselg { {frm-rbfuselg} AnimationKey { 2; 2; 1; 3; 0.000000, -1.895633, -0.096465;;, 30; 3; 0.000000, -1.895633, -0.096465;;; } } Animation anim-lwingz { {frm-lwingz} AnimationKey { 2; 2; 1; 3; 0.688755, 0.015423, -0.096465;;, 30; 3; 0.688755, 0.015423, -0.096465;;; } } Animation anim-rwingz { {frm-rwingz} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, 0.000000;;, # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) 30; 4; 0.000000, 0.000000, 1.000000, 0.000000;;; # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) } AnimationKey { 2; 2; 1; 3; -0.688755, 0.015423, -0.096465;;, 30; 3; -0.688755, 0.015423, -0.096465;;; } } Animation anim-tafuselg0 { {frm-tafuselg0} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, 0.000000;;, # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) 30; 4; 0.000000, 0.000000, 1.000000, 0.000000;;; # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) } AnimationKey { 2; 2; 1; 3; -0.035710, 0.015423, -0.096465;;, 30; 3; -0.035710, 0.015423, -0.096465;;; } } Animation anim-tafuselg1 { {frm-tafuselg1} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, 0.000000;;, # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) 30; 4; 0.000000, 0.000000, 1.000000, 0.000000;;; # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) } AnimationKey { 2; 2; 1; 3; -0.035708, 0.401825, -1.663965;;, 30; 3; -0.035708, 0.401825, -1.663965;;; } } Animation anim-turatt { {frm-turatt} AnimationKey { 0; 2; 1; 4; 0.707107, -0.707107, 0.000000, 0.000000;;, # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) 30; 4; 0.707107, -0.707107, 0.000000, 0.000000;;; # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; 0.000000, 0.941879, 0.335932;;, 30; 3; 0.000000, 0.941879, 0.335932;;; } } Animation anim-doccon { {frm-doccon} AnimationKey { 0; 2; 1; 4; 0.923878, 0.382688, 0.000000, 0.000000;;, # Original(45.000549, 0.000000, 0.000000) Reextracted(-45.000549, 0.000000, 0.000000) 30; 4; 0.923878, 0.382688, 0.000000, 0.000000;;; # Original(45.000549, 0.000000, 0.000000) Reextracted(-45.000549, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; 0.000000, -0.430931, -1.605452;;, 30; 3; 0.000000, -0.430931, -1.605452;;; } } }