xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-bounding_model { FrameTransformMatrix { -1.000000,0.000000,-0.000000,0.000000, -0.000000,0.000000,1.000000,0.000000, 0.000000,1.000000,-0.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-bound6 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh bound6 { 8; -41.605579;-24.312864;11.453246;, -42.028084;-4.820148;18.123743;, -41.125767;14.079480;12.569172;, -47.208893;4.738277;16.081264;, -31.183165;-24.312862;29.505404;, -37.171238;-4.820149;26.536043;, -31.909681;14.079479;28.531908;, -37.992809;4.738277;32.043999;; 6; 4;5,4,6,7;, 4;4,0,2,6;, 4;0,1,3,2;, 4;1,5,7,3;, 4;7,6,2,3;, 4;1,0,4,5;; MeshNormals { 8; -0.889489;-0.255133;-0.379100;, -0.954479;-0.233574;0.185507;, -0.679113;0.490529;-0.546064;, -0.983754;0.068017;0.166139;, -0.116434;-0.255133;0.959870;, -0.637894;-0.233575;0.733849;, 0.133348;0.490529;0.861162;, -0.635758;0.068016;0.768886;; 6; 4;5,4,6,7;, 4;4,0,2,6;, 4;0,1,3,2;, 4;1,5,7,3;, 4;7,6,2,3;, 4;1,0,4,5;; } } } Frame frm-bound5 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; 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2; 1; 4; -0.000000, 0.000000, -0.707107, 0.707107;;, 100; 4; -0.000000, 0.000000, -0.707107, 0.707107;;; } } Animation anim-bound7 { {frm-bound7} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, -0.000000;;, 100; 4; 0.000000, 0.000000, 1.000000, -0.000000;;; } AnimationKey { 1; 2; 1; 3; 0.304000, 0.304000, 0.304000;;, 100; 3; 0.304000, 0.304000, 0.304000;;; } AnimationKey { 2; 2; 1; 3; 0.000000, 5.471866, 0.000002;;, 100; 3; 0.000000, 5.471866, 0.000002;;; } } }