xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-ship { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; 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} Mesh turwepemt3 { 4; -0.003771;-0.001333;0.000000;, 0.000000;0.004000;-0.000000;, 0.001886;-0.001333;-0.003266;, 0.001886;-0.001333;0.003266;; 4; 3;0,1,2;, 3;1,0,3;, 3;2,3,0;, 3;3,2,1;; MeshMaterialList { 1; 4; 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "ops1.ppm"; } } } MeshNormals { 4; -0.942809;-0.333333;0.000000;, 0.000000;1.000000;0.000000;, 0.471404;-0.333333;-0.816497;, 0.471405;-0.333333;0.816497;; 4; 3;0,1,2;, 3;1,0,3;, 3;2,3,0;, 3;3,2,1;; } MeshTextureCoords { 4; 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;; } } } } AnimationSet { Animation anim-trail { {frm-trail} AnimationKey { 2; 2; 1; 3; 6.940847, 0.000000, -0.000000;;, 100; 3; 6.940847, 0.000000, -0.000000;;; } } Animation anim-lthrust { {frm-lthrust} AnimationKey { 2; 2; 1; 3; 6.059469, 0.000000, 0.991549;;, 100; 3; 6.059469, 0.000000, 0.991549;;; } } Animation anim-rthrust { {frm-rthrust} AnimationKey { 2; 2; 1; 3; 6.132917, 0.000000, -0.697757;;, 100; 3; 6.132917, 0.000000, -0.697757;;; } } Animation anim-cockpt { {frm-cockpt} AnimationKey { 2; 2; 1; 3; 0.000000, 4.832436, 0.000000;;, 100; 3; 0.000000, 4.832436, 0.000000;;; } } Animation anim-missemt { {frm-missemt} AnimationKey { 0; 2; 1; 4; 0.500000, 0.500000, -0.500000, -0.500000;;, 100; 4; 0.500000, 0.500000, -0.500000, -0.500000;;; } AnimationKey { 2; 2; 1; 3; -4.627231, 0.000000, 2.497236;;, 100; 3; -4.627231, 0.000000, 2.497236;;; } } Animation anim-lwepemt { {frm-lwepemt} AnimationKey { 0; 2; 1; 4; 0.500000, 0.500000, -0.500000, -0.500000;;, 100; 4; 0.500000, 0.500000, -0.500000, -0.500000;;; } AnimationKey { 2; 2; 1; 3; -4.994472, 2.439676, -1.799479;;, 100; 3; -4.994472, 2.439676, -1.799479;;; } } Animation anim-rwepemt { {frm-rwepemt} AnimationKey { 0; 2; 1; 4; 0.500000, 0.500000, -0.500000, -0.500000;;, 100; 4; 0.500000, 0.500000, -0.500000, -0.500000;;; } AnimationKey { 2; 2; 1; 3; -4.957747, -3.096513, -1.799479;;, 100; 3; -4.957747, -3.096513, -1.799479;;; } } Animation anim-turwepemt1 { {frm-turwepemt1} AnimationKey { 0; 2; 1; 4; -0.275615, -0.275615, 0.651181, 0.651181;;, 100; 4; -0.275615, -0.275615, 0.651181, 0.651181;;; } AnimationKey { 2; 2; 1; 3; -3.636861, 0.008206, 3.665559;;, 100; 3; -3.636861, 0.008206, 3.665559;;; } } Animation anim-turwepemt2 { {frm-turwepemt2} AnimationKey { 0; 2; 1; 4; 0.707107, 0.000283, -0.707107, -0.000283;;, 100; 4; 0.707107, 0.000283, -0.707107, -0.000283;;; } AnimationKey { 2; 2; 1; 3; -0.030810, 5.132422, -0.020659;;, 100; 3; -0.030810, 5.132422, -0.020659;;; } } Animation anim-smoke { {frm-smoke} AnimationKey { 2; 2; 1; 3; 6.059469, 0.000000, 0.991549;;, 100; 3; 6.059469, 0.000000, 0.991549;;; } } Animation anim-turwepemt6 { {frm-turwepemt6} AnimationKey { 0; 2; 1; 4; 0.000283, 0.707107, -0.000283, -0.707107;;, 100; 4; 0.000283, 0.707107, -0.000283, -0.707107;;; } AnimationKey { 2; 2; 1; 3; -0.030810, -5.132422, -0.020659;;, 100; 3; -0.030810, -5.132422, -0.020659;;; 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