GAME OPTIONS

Number of Teams --Shows how many teams are allowed in the game, from a minimum of 2 teams to a maximum of 6. The more teams there are to compete against, the more challenging the game.

Min Players per Team --Shows the minimum number of players allowed per team.

Max Players per Team --Shows the maximum number of players allowed per team.

Skill Levels --Shows the skill levels required of players in this game. For example, No Novice indicates to novice players that this game is likely beyond their skills and to veteran players that they will be challenged. In Allegiance Zone games, the Skill Levels setting is actually enforced via the database; in free games and private server games, the Skill Levels setting serves as only a suggestion to other players who may wish to join the game about the experience of the players in that game.

Player Lives --Shows the number of lives allowed each player in this game.

Starting Money --Shows the amount of money each team starts the game with. The more money each team starts with, the quicker the tech tree can be developed and the faster you may find yourself flying in -- and competing against -- capital ships and dealing with very advanced technology; however, this also will significantly detract from the strategy element of the game.

Total Money --Shows the amount of money that can be earned from the universe's resources that are set randomly throughout the game map. The more money available in the universe, the quicker the tech tree can be developed.

Resources --Shows how dense or scarce the universe's asteroids are. Plentiful makes it easier to locate asteroids for constructing buildings and mining. Scarce can result in intense conflicts with the other factions over the limited asteroids. For details on the asteroid types, access Gameplay:

Map Type --Shows the map type used in this game. The numerous types greatly enhance overall game customization. If you are the game owner, keep in mind your other game settings when selecting the map type, such as the number of teams and players allowed in your game. The map generated for the game will also automatically take these parameters into account, generating more sectors for larger groups of players, for example. Each map has a set pattern, but is otherwise random with respect to the placement of objects such as asteroids and planets. For detail on each map type, see Connect & Start: Game Settings:

Max Team Imbalance --Shows what is allowed in the game as the maximum imbalance of player numbers among teams.

Stats Count --Indicates whether or not all player statistics are saved in the Allegiance Zone database. Note that the game owner cannot select both Stats Count and Allow Defections in the same game. For details on player statistics, see Allegiance Zone: and Allegiance Zone: If this is not an Allegiance Zone game, this option will not be available.

Allow Defections --Indicates whether or not players are allowed to quit one team and then join another in the same game. If defections are not allowed, then a player who quits a team will not be allowed back into the game. Note that the game owner cannot select both Allow Defections and Stats Count in the same game.

Allow Joiners --Indicates whether or not players are allowed to join the game after it has started.

Squad Game --Indicates whether or not this game is only for squads registered with the Allegiance Zone and that the results of the game will be saved in the Allegiance Zone database. In a squad game, only squad leaders and assistant squad leaders can be team leaders, and only members of their squad can join their team. Note that the game owner cannot select this option if he is not a squad leader or assistant squad leader. For details on squad profiles, see Allegiance Zone: If this is not an Allegiance Zone game, this option will not be available.

Eject Pods --Indicates whether or not a player may escape his ship using an eject pod and that he will automatically be transported back to his outpost if his ship is destroyed.

Allow Friendly Fire --Indicates that both friend and foe will take damage from your weapons.

Invulnerable Stations --Indicates whether or not outposts can be destroyed. Even if outposts cannot be destroyed, they can still be boarded and captured by another team. Note that the game owner cannot select both a Conquest win condition and Invulnerable Stations in the same game.

Development --Indicates whether or not the game has a tech tree. No money and no resource management are necessary if there is not a tech tree. A game without a tech tree is good for focusing on dog-fighting.

Reveal Map --Indicates that alephs will be visible in all sectors and the all sectors can be seen in the Map display when the game begins.