WIN CONDITIONS

There are a number of win conditions, or game styles, in Allegiance. The game owner can select just one win condition or combine various win conditions to create unique games and allow the opportunity for many game styles to be tried. When you start to combine your win conditions, the game is considered a Custom game.

Conquest --The first team that owns all other enemy stations wins. If a Conquest game is played with a Countdown setting as well, whichever team makes the most progress toward the goal of Conquest by the time the Countdown has expired is the winner.

Countdown --The winner is based on the victory conditions picked for the game. The first conditions in the game state pane are the first tested to determine a winner, and so on in order of the conditions. Most number of kills and least number of deaths are always used if no other game condition determines a winner.

Deathmatch --The first team that reaches the specified number of kills wins. The required kills can be set in increments from 5 to 100.

Prosperity --The first team that gathers a specified amount of money, invests in the Reinforcement tech item, and survives the wait for reinforcements wins.

Territory --The game ends when one side has sole control over 75% of the map's sectors. Sole control is defined as having a station in the sector while the other side does not.

Artifacts --The first team that retrieves the most artifacts scattered throughout the sectors and returns them to their bases wins. Once an artifact has been returned to a team's base, a new artifact randomly appears somewhere on the map. Any team can pick up any artifact, so if you kill an enemy and he drops an artifact, be sure to grab it and return it to base.

Capture the Flag --The first team that retrieves the specified number of enemy-colored flags and returns them to their own home sector wins. The flags are found in various sectors, usually enemy sectors. Be sure that while you are collecting the enemy flags you are protecting your own team's flags. You can only pick up an enemy flag, so if you find one of your own or kill an enemy who drops one of yours, you must defend it where it lay.