xof 0302txt 0064 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-dummyRoot { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-finzzz1 { FrameTransformMatrix { 1.257915,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.671980,-1.969480,1.000000;; } Mesh finzzz1 { 4; 1.162561;0.129948;0.256499;, 1.162561;0.017609;-0.208577;, -1.162561;0.017609;-0.208577;, -1.162561;0.129948;0.256499;; 1; 4;0,1,2,3;; MeshMaterialList { 1; 1; 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "fig12.ppm"; } } } MeshNormals { 4; 0.000000;0.972045;-0.234795;, 0.000000;0.972045;-0.234795;, 0.000000;0.972045;-0.234795;, 0.000000;0.972045;-0.234795;; 1; 4;0,1,2,3;; } MeshTextureCoords { 4; 0.931641;0.972656;, 0.992187;0.972656;, 0.992188;0.335938;, 0.931641;0.335938;; } } Frame frm-lfinzzz { FrameTransformMatrix { 0.790655,-0.082676,0.000000,0.000000, 0.104000,0.994577,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.474960,-0.444913,0.366495,1.000000;; } Mesh lfinzzz { 3; -0.046885;0.600838;0.614015;, -0.026833;-0.074663;0.001436;, 0.000001;0.325321;0.002264;; 1; 3;0,1,2;; MeshMaterialList { 1; 1; 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "fig12.ppm"; } } } MeshNormals { 3; 0.992109;-0.066778;0.106112;, 0.992109;-0.066778;0.106112;, 0.992109;-0.066778;0.106112;; 1; 3;0,1,2;; } MeshTextureCoords { 3; 0.380883;0.520127;, 0.229135;0.632281;, 0.262934;0.506510;; } } } } Frame frm-cube3 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-2.266050,0.000000,1.000000;; } Mesh cube3 { 3; 0.770048;2.530898;1.967429;, 0.368292;2.530898;1.967429;, 0.657008;2.082910;1.967429;; 1; 3;0,1,2;; MeshMaterialList { 1; 1; 0; Material { 0.700000;0.700000;0.700000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "fig12.ppm"; } } } MeshNormals { 3; 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;; 1; 3;0,1,2;; } MeshTextureCoords { 3; 0.062500;0.003906;, 0.000000;0.003906;, 0.044915;0.144531;; } } } Frame frm-cube2 { FrameTransformMatrix { 0.510011,0.000000,0.000000,0.000000, 0.000000,0.510011,0.000000,0.000000, 0.000000,0.000000,0.510011,0.000000, 0.000000,0.063969,-1.736093,1.000000;; } Mesh cube2 { 4; 0.500000;0.500000;0.500000;, -0.500000;0.500000;0.500000;, -0.500000;-0.500000;0.500000;, 0.500000;-0.500000;0.500000;; 1; 4;0,1,2,3;; MeshMaterialList { 1; 1; 0; Material { 0.700000;0.700000;0.700000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "fig12.ppm"; } } } MeshNormals { 4; 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;; 1; 4;0,1,2,3;; } MeshTextureCoords { 4; 0.580078;0.210938;, 0.509766;0.210938;, 0.509766;0.363281;, 0.580078;0.363281;; } } } Frame frm-cube4 { FrameTransformMatrix { -1.000000,0.000000,-0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,-1.000000,0.000000, 0.000000,-2.266050,0.000000,1.000000;; } Mesh cube4 { 3; 0.657008;2.082910;-1.967429;, 0.368292;2.530898;-1.967429;, 0.770048;2.530898;-1.967429;; 1; 3;0,1,2;; MeshMaterialList { 1; 1; 0; Material { 0.700000;0.700000;0.700000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "fig12.ppm"; } } } MeshNormals { 3; 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;; 1; 3;0,1,2;; } MeshTextureCoords { 3; 0.044915;0.144531;, 0.000000;0.003906;, 0.062500;0.003906;; } } } Frame frm-lfinzzz2 { FrameTransformMatrix { -0.994577,-0.104000,-0.000000,0.000000, -0.104000,0.994577,0.000000,0.000000, 0.000000,0.000000,-1.000000,0.000000, -0.597460,0.227067,-1.602985,1.000000;; } Mesh lfinzzz2 { 3; 0.000001;0.325321;-0.002264;, -0.026833;-0.074663;-0.001436;, -0.046885;0.600838;-0.614015;; 1; 3;0,1,2;; MeshMaterialList { 1; 1; 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "fig12.ppm"; } } } MeshNormals { 3; 0.992109;-0.066778;-0.106112;, 0.992109;-0.066778;-0.106112;, 0.992109;-0.066778;-0.106112;; 1; 3;0,1,2;; } MeshTextureCoords { 3; 0.262934;0.506510;, 0.229135;0.632281;, 0.380883;0.520127;; } } } Frame frm-cube1 { FrameTransformMatrix { 1.634000,0.000000,0.000000,0.000000, 0.000000,0.640000,0.000000,0.000000, 0.000000,0.000000,1.650000,0.000000, 0.000000,0.048739,-0.411180,1.000000;; } Mesh cube1 { 18; -1.192148;-0.494900;0.889402;, -1.192148;-0.494900;0.889402;, 0.000000;-0.500000;-0.470000;, 0.000000;-0.500000;-0.470000;, 0.000000;0.500000;0.139155;, 0.000000;0.500000;0.139155;, -1.192148;0.494900;0.889402;, -1.192148;0.494900;0.889402;, 1.192148;0.494900;0.889402;, 1.192148;0.494900;0.889402;, 1.192148;-0.494900;0.889402;, 1.192148;-0.494900;0.889402;, 1.192148;-0.494900;0.889402;, 1.192148;0.494900;0.889402;, -1.192148;0.494900;0.889402;, 0.000000;0.500000;0.139155;, 0.000000;-0.500000;-0.470000;, -1.192148;-0.494900;0.889402;; 5; 4;7,5,3,1;, 3;9,4,6;, 4;15,8,11,2;, 4;13,14,0,10;, 3;17,16,12;; 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