xof 0302txt 0064 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-dummyRoot { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-bmerge5 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-2.918107,0.000000,1.000000;; } Mesh bmerge5 { 6; 1.128769;2.347152;0.539472;, 1.452085;2.883636;0.479862;, 0.720298;2.822021;0.479862;, 0.720298;2.822021;0.479862;, 1.452085;2.883636;0.479862;, 1.128769;2.347152;0.539472;; 2; 3;3,4,5;, 3;0,1,2;; MeshMaterialList { 2; 2; 0, 1; Material { 0.700000;0.700000;0.700000;1.000000;; 50.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "fig02.ppm"; } } Material { 0.700000;0.700000;0.700000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "fig02.ppm"; } } } MeshNormals { 6; -0.009788;0.116251;0.993172;, -0.009788;0.116251;0.993172;, -0.009788;0.116251;0.993172;, 0.009792;-0.116295;-0.993166;, 0.009792;-0.116295;-0.993166;, 0.009792;-0.116295;-0.993166;; 2; 3;3,4,5;, 3;0,1,2;; } MeshTextureCoords { 6; 0.937500;0.585938;, 0.980469;0.585938;, 0.980469;0.496094;, 0.498047;0.847656;, 0.560547;0.847656;, 0.560547;0.707031;; } } } Frame frm-bmerge1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-2.918107,0.000000,1.000000;; } Mesh bmerge1 { 6; -0.047127;3.081031;-0.312148;, 1.912464;3.202865;0.634413;, -2.006717;3.202865;0.634413;, -2.006717;3.202865;0.634413;, 1.912464;3.202865;0.634413;, -0.047127;3.081031;-0.312148;; 2; 3;3,4,5;, 3;0,1,2;; MeshMaterialList { 1; 2; 0, 0; Material { 0.700000;0.700000;0.700000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "fig02.ppm"; } } } MeshNormals { 6; -0.000000;-0.991818;0.127659;, -0.000000;-0.991818;0.127659;, -0.000000;-0.991818;0.127659;, 0.000000;0.991818;-0.127659;, 0.000000;0.991818;-0.127659;, 0.000000;0.991818;-0.127659;; 2; 3;3,4,5;, 3;0,1,2;; } MeshTextureCoords { 6; 0.168945;0.335938;, 0.289063;0.234375;, 0.048828;0.234375;, 0.048828;0.234375;, 0.289063;0.234375;, 0.168945;0.335938;; } } } Frame frm-bmerge3 { FrameTransformMatrix { -1.000000,0.000000,-0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,-1.000000,0.000000, 0.000000,-2.918107,0.000000,1.000000;; } Mesh bmerge3 { 6; 0.334092;3.758051;-2.126479;, 0.757262;3.304516;-2.857983;, 0.491113;4.081933;-2.865201;, 0.491113;4.081933;-2.865201;, 0.757262;3.304516;-2.857983;, 0.334092;3.758051;-2.126479;; 2; 3;3,4,5;, 3;0,1,2;; MeshMaterialList { 1; 2; 0, 0; Material { 0.700000;0.700000;0.700000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "fig02.ppm"; } } } MeshNormals { 6; 0.893667;0.308968;0.325419;, 0.893667;0.308968;0.325419;, 0.893667;0.308968;0.325419;, -0.893667;-0.308968;-0.325419;, -0.893667;-0.308968;-0.325419;, -0.893667;-0.308968;-0.325419;; 2; 3;3,4,5;, 3;0,1,2;; } MeshTextureCoords { 6; 0.826172;0.165018;, 0.998047;0.390625;, 0.889948;0.003906;, 0.889948;0.003906;, 0.998047;0.390625;, 0.826172;0.165018;; } } } Frame frm-bmerge4 { FrameTransformMatrix { -1.000000,0.000000,-0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,-1.000000,0.000000, 0.000000,-2.918107,0.000000,1.000000;; } Mesh bmerge4 { 6; 0.720298;2.822021;-0.479862;, 1.452085;2.883636;-0.479862;, 1.128769;2.347152;-0.539472;, 1.128769;2.347152;-0.539472;, 1.452085;2.883636;-0.479862;, 0.720298;2.822021;-0.479862;; 2; 3;3,4,5;, 3;0,1,2;; MeshMaterialList { 2; 2; 0, 1; Material { 0.700000;0.700000;0.700000;1.000000;; 50.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "fig02.ppm"; } } Material { 0.700000;0.700000;0.700000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "fig02.ppm"; } } } MeshNormals { 6; -0.009788;0.116251;-0.993172;, -0.009788;0.116251;-0.993172;, -0.009788;0.116251;-0.993172;, 0.009792;-0.116295;0.993166;, 0.009792;-0.116295;0.993166;, 0.009792;-0.116295;0.993166;; 2; 3;3,4,5;, 3;0,1,2;; } MeshTextureCoords { 6; 0.980469;0.496094;, 0.980469;0.585938;, 0.937500;0.585938;, 0.560547;0.707031;, 0.560547;0.847656;, 0.498047;0.847656;; } } } Frame frm-tetra2 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-2.918107,0.000000,1.000000;; } Mesh tetra2 { 18; -0.000000;3.594141;-0.420132;, -0.000000;3.594141;-0.420132;, -0.000000;3.594141;-0.420132;, 0.000001;3.619224;2.826971;, 0.000001;3.619224;2.826971;, -1.143094;2.303013;0.542005;, -1.143094;2.303013;0.542005;, -1.143094;2.303013;0.542005;, -0.000000;2.303013;-1.437893;, -0.000000;2.303013;-1.437893;, 1.143095;2.303013;0.542004;, 1.143095;2.303013;0.542004;, 1.143095;2.303013;0.542004;, 1.143095;2.303013;0.542004;, -0.000000;2.303013;-1.437893;, -1.143094;2.303013;0.542005;, 0.000001;3.619224;2.826971;, -0.000000;3.594141;-0.420132;; 6; 3;7,4,2;, 3;12,9,1;, 3;8,11,6;, 3;3,5,10;, 3;0,16,13;, 3;17,14,15;; MeshMaterialList { 3; 6; 0, 0, 1, 2, 0, 0; Material { 0.700000;0.700000;0.700000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "fig02.ppm"; } } Material { 0.700000;0.700000;0.700000;1.000000;; 50.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "fig02.ppm"; } } Material { 0.700000;0.700000;0.700000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "fig02.ppm"; } } } MeshNormals { 18; -0.000000;0.909274;-0.416198;, -0.000000;0.909274;-0.416198;, -0.000000;0.909274;-0.416198;, 0.000000;0.681209;0.732089;, 0.000000;0.681209;0.732089;, -0.882135;-0.470755;0.015062;, -0.882135;-0.470755;0.015062;, -0.882135;-0.470755;0.015062;, -0.000000;-0.275505;-0.961300;, -0.000000;-0.275505;-0.961300;, 0.882135;-0.470755;0.015062;, 0.882135;-0.470755;0.015062;, 0.882135;-0.470755;0.015062;, 0.882135;-0.470755;0.015062;, -0.000000;-0.275505;-0.961300;, -0.882135;-0.470755;0.015062;, 0.000000;0.681209;0.732089;, -0.000000;0.909274;-0.416198;; 6; 3;7,4,2;, 3;12,9,1;, 3;8,11,6;, 3;3,5,10;, 3;0,16,13;, 3;17,14,15;; } MeshTextureCoords { 18; 0.198555;0.345689;, 0.198555;0.345689;, 0.198555;0.345689;, 0.921875;0.503906;, 0.832031;0.335938;, 0.535156;0.503906;, 0.699219;0.261719;, 0.386258;0.847656;, 0.699219;0.070313;, 0.000000;0.847656;, 0.535156;0.632813;, 0.699219;0.261719;, 0.386258;0.847656;, 0.386258;0.847656;, 0.000000;0.847656;, 0.386258;0.847656;, 0.832031;0.335938;, 0.198555;0.345689;; } } } Frame frm-bmerge2 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-2.918107,0.000000,1.000000;; } Mesh bmerge2 { 6; 0.491113;4.081933;2.865201;, 0.757262;3.304516;2.857983;, 0.334092;3.758051;2.126479;, 0.334092;3.758051;2.126479;, 0.757262;3.304516;2.857983;, 0.491113;4.081933;2.865201;; 2; 3;3,4,5;, 3;0,1,2;; MeshMaterialList { 1; 2; 0, 0; Material { 0.700000;0.700000;0.700000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "fig02.ppm"; } } } MeshNormals { 6; 0.893667;0.308968;-0.325419;, 0.893667;0.308968;-0.325419;, 0.893667;0.308968;-0.325419;, -0.893667;-0.308968;0.325419;, -0.893667;-0.308968;0.325419;, -0.893667;-0.308968;0.325419;; 2; 3;3,4,5;, 3;0,1,2;; } MeshTextureCoords { 6; 0.889948;0.003906;, 0.998047;0.390625;, 0.826172;0.165018;, 0.826172;0.165018;, 0.998047;0.390625;, 0.889948;0.003906;; } } } Frame frm-bmerge1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-2.918107,0.000000,1.000000;; } Mesh bmerge1 { 6; -0.047127;3.652666;2.843807;, 0.736709;3.603932;2.465183;, -0.830963;3.603932;2.465183;, -0.830963;3.603932;2.465183;, 0.736709;3.603932;2.465183;, -0.047127;3.652666;2.843807;; 2; 3;3,4,5;, 3;0,1,2;; MeshMaterialList { 1; 2; 0, 0; Material { 0.700000;0.700000;0.700000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "fig02.ppm"; } } } MeshNormals { 6; 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