use "loadoutinclude"; ////////////////////////////////////////////////////////////////////////////// // // One default loadout per hull // ////////////////////////////////////////////////////////////////////////////// loadout48 = //IL Interceptor [ // (equipmentType, Mount, PartTypeID) (equipmentTypeShield, 0, 26), (equipmentTypeAfterburner, 0, 23), (equipmentTypeWeapon, 0, 33), (equipmentTypeWeapon, 1, 33), (equipmentTypeMagazine, 0, 41) ]; loadout12 = //CW Interceptor [ (equipmentTypeShield, 0, 26), (equipmentTypeAfterburner, 0, 23), (equipmentTypeWeapon, 0, 33), (equipmentTypeWeapon, 1, 33), (equipmentTypeMagazine, 0, 41) ]; loadout8 = //RUT Interceptor [ (equipmentTypeShield, 0, 26), (equipmentTypeAfterburner, 0, 23), (equipmentTypeWeapon, 0, 1), (equipmentTypeWeapon, 1, 1), (equipmentTypeMagazine, 0, 41) ]; loadout38 = //IL Scout [ (equipmentTypeShield, 0, 26), (equipmentTypeAfterburner, 0, 23), (equipmentTypeWeapon, 0, 33) ]; loadout10 = //CW Scout [ (equipmentTypeShield, 0, 26), (equipmentTypeAfterburner, 0, 23), (equipmentTypeWeapon, 0, 33) ]; loadout39 = //Rix Scout [ (equipmentTypeShield, 0, 26), (equipmentTypeAfterburner, 0, 23), (equipmentTypeWeapon, 0, 1) ]; loadout6 = //IL Recovery [ (equipmentTypeShield, 0, 26) ]; loadout13 = //CW Recovery [ (equipmentTypeShield, 0, 26) ]; loadout46 = //RU Recovery [ (equipmentTypeAfterburner, 0, 23), (equipmentTypeShield, 0, 26) ]; loadout7 = //IL Fighter [ (equipmentTypeShield, 0, 26), (equipmentTypeAfterburner, 0, 23), (equipmentTypeWeapon, 0, 33), (equipmentTypeWeapon, 1, 33), (equipmentTypeWeapon, 2, 33), (equipmentTypeMagazine, 0, 41) ]; loadout14 = //CW Fighter [ (equipmentTypeShield, 0, 26), (equipmentTypeAfterburner, 0, 23), (equipmentTypeWeapon, 0, 33), (equipmentTypeWeapon, 1, 33), (equipmentTypeWeapon, 2, 33), (equipmentTypeMagazine, 0, 41) ]; loadout2 = //RU Fighter [ (equipmentTypeShield, 0, 26), (equipmentTypeAfterburner, 0, 23), (equipmentTypeWeapon, 0, 1), (equipmentTypeWeapon, 1, 1), (equipmentTypeWeapon, 2, 1), (equipmentTypeMagazine, 0, 41) ]; loadout22 = //IL Frigate [ (equipmentTypeShield, 0, 26), (equipmentTypeWeapon, 0, 33), (equipmentTypeWeapon, 1, 33), (equipmentTypeWeapon, 2, 33), (equipmentTypeWeapon, 3, 33), (equipmentTypeMagazine, 0, 41) ]; loadout21 = //CW Frigate [ (equipmentTypeShield, 0, 26), (equipmentTypeWeapon, 0, 33), (equipmentTypeWeapon, 1, 33), (equipmentTypeWeapon, 2, 33), (equipmentTypeWeapon, 3, 33), (equipmentTypeMagazine, 0, 41) ]; loadout26 = //RU Frigate [ (equipmentTypeShield, 0, 26), (equipmentTypeWeapon, 0, 1), (equipmentTypeWeapon, 1, 1), (equipmentTypeWeapon, 2, 1), (equipmentTypeWeapon, 3, 1), (equipmentTypeMagazine, 0, 41) ]; loadout20 = //IL APC [ (equipmentTypeShield, 0, 26), (equipmentTypeAfterburner, 0, 23) ]; loadout41 = //CW APC [ (equipmentTypeShield, 0, 26), (equipmentTypeAfterburner, 0, 23) ]; loadout42 = //RU APC [ (equipmentTypeShield, 0, 26), (equipmentTypeAfterburner, 0, 23) ]; loadout1 = //IL Tactical Fighter [ (equipmentTypeShield, 0, 26), (equipmentTypeAfterburner, 0, 23), (equipmentTypeWeapon, 0, 33), (equipmentTypeWeapon, 1, 33), (equipmentTypeMagazine, 0, 41) ]; loadout9 = //RU Tactical Fighter [ (equipmentTypeShield, 0, 26), (equipmentTypeAfterburner, 0, 23), (equipmentTypeWeapon, 0, 1), (equipmentTypeWeapon, 1, 1), (equipmentTypeMagazine, 0, 41) ]; loadout11 = //CW Tactical Fighter [ (equipmentTypeShield, 0, 26), (equipmentTypeAfterburner, 0, 23), (equipmentTypeWeapon, 0, 33), (equipmentTypeWeapon, 1, 33), (equipmentTypeMagazine, 0, 41) ]; loadout3 = //RU Bomber [ (equipmentTypeShield, 0, 26), (equipmentTypeAfterburner, 0, 23), (equipmentTypeWeapon, 0, 1), (equipmentTypeWeapon, 1, 1), (equipmentTypeWeapon, 2, 1), (equipmentTypeWeapon, 3, 1), (equipmentTypeMagazine, 0, 41) ]; loadout4 = //CW Bomber [ (equipmentTypeShield, 0, 26), (equipmentTypeAfterburner, 0, 23), (equipmentTypeWeapon, 0, 33), (equipmentTypeWeapon, 1, 33), (equipmentTypeWeapon, 2, 33), (equipmentTypeWeapon, 3, 33), (equipmentTypeMagazine, 0, 41) ]; loadout5 = //IL Bomber [ (equipmentTypeShield, 0, 26), (equipmentTypeAfterburner, 0, 23), (equipmentTypeWeapon, 0, 33), (equipmentTypeWeapon, 1, 33), (equipmentTypeWeapon, 2, 33), (equipmentTypeWeapon, 3, 33), (equipmentTypeMagazine, 0, 41) ];