xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-bounding_model { FrameTransformMatrix { 0.707100,-0.707114,0.000000,0.000000, 0.707114,0.707100,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-bound5 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh bound5 { 18; 6.789079;-6.789079;-27.730900;, -6.789079;-6.789079;-27.730900;, 6.789079;6.789079;-27.730900;, -6.789079;6.789079;-27.730900;, 0.000000;0.000000;-68.489662;, -5.110075;-5.110075;29.907578;, 5.110075;-5.110075;29.907578;, -5.110075;5.110075;29.907578;, 5.110075;5.110075;29.907578;, 0.000000;0.000000;92.422485;, 22.332499;22.332499;-22.730410;, 10.288556;10.288556;60.690594;, 22.332499;-22.332499;-22.730410;, 10.288556;-10.288556;60.690594;, -22.332499;22.332499;-22.730410;, -10.288556;10.288556;60.690594;, -22.332499;-22.332499;-22.730410;, -10.288556;-10.288556;60.690594;; 20; 4;7,14,16,5;, 3;2,4,3;, 4;8,11,13,6;, 3;9,11,15;, 4;5,16,12,6;, 4;8,10,14,7;, 3;9,17,13;, 3;13,11,9;, 3;15,17,9;, 4;5,17,15,7;, 4;7,15,11,8;, 4;6,12,10,8;, 4;6,13,17,5;, 3;1,4,0;, 4;2,10,12,0;, 4;1,16,14,3;, 3;0,4,2;, 4;0,12,16,1;, 3;3,4,1;, 4;3,14,10,2;; 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} Mesh bound9 { 4; 1.935215;-49.524761;-18.330845;, -0.000001;-66.215408;-15.939865;, -1.724865;-49.524754;-19.225111;, -0.095591;-39.960835;-38.556900;; 4; 3;2,1,0;, 3;3,0,1;, 3;0,3,2;, 3;1,2,3;; MeshNormals { 4; 0.321946;0.568928;0.756751;, -0.340149;-0.146799;0.928843;, -0.610479;0.474398;0.634241;, -0.168353;0.967066;0.190893;; 4; 3;2,1,0;, 3;3,0,1;, 3;0,3,2;, 3;1,2,3;; } } } Frame frm-bound8 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh bound8 { 4; 49.524761;1.935209;-18.330845;, 66.215408;-0.000010;-15.939865;, 49.524754;-1.724871;-19.225111;, 39.960835;-0.095596;-38.556900;; 4; 3;2,1,0;, 3;3,0,1;, 3;0,3,2;, 3;1,2,3;; MeshNormals { 4; -0.568928;0.321946;0.756751;, 0.146799;-0.340149;0.928843;, -0.474398;-0.610479;0.634241;, -0.967066;-0.168353;0.190893;; 4; 3;2,1,0;, 3;3,0,1;, 3;0,3,2;, 3;1,2,3;; } } } Frame frm-bound7 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh bound7 { 4; -49.524761;-1.935213;-18.330845;, -66.215408;0.000004;-15.939865;, -49.524754;1.724867;-19.225111;, -39.960835;0.095593;-38.556900;; 4; 3;2,1,0;, 3;3,0,1;, 3;0,3,2;, 3;1,2,3;; MeshNormals { 4; 0.568928;-0.321946;0.756751;, -0.146799;0.340149;0.928843;, 0.474398;0.610479;0.634241;, 0.967066;0.168353;0.190893;; 4; 3;2,1,0;, 3;3,0,1;, 3;0,3,2;, 3;1,2,3;; } } } Frame frm-bound6 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh bound6 { 4; -1.935211;49.524761;-18.330845;, 0.000007;66.215408;-15.939865;, 1.724869;49.524754;-19.225111;, 0.095594;39.960835;-38.556900;; 4; 3;2,1,0;, 3;3,0,1;, 3;0,3,2;, 3;1,2,3;; MeshNormals { 4; -0.321946;-0.568928;0.756751;, 0.340149;0.146799;0.928843;, 0.610479;-0.474398;0.634241;, 0.168353;-0.967066;0.190893;; 4; 3;2,1,0;, 3;3,0,1;, 3;0,3,2;, 3;1,2,3;; } } } Frame frm-bound4 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -27.477962,0.205115,-18.214211,1.000000;; } Mesh bound4 { 16; -38.733597;-5.200740;18.275257;, -37.859989;-5.200738;2.271585;, -37.859989;5.152368;2.271587;, -38.733597;5.152366;18.275259;, -45.441959;-14.220266;14.963791;, -44.859554;-14.220263;5.297950;, -44.859554;14.008099;5.297955;, -45.441956;14.008096;14.963796;, -62.179089;13.331904;4.890568;, -62.179089;13.331903;14.985549;, 5.000000;8.589999;-4.999997;, 10.930635;8.589996;11.988841;, -62.179089;-13.663936;4.890564;, -62.179092;-13.663938;14.985545;, 4.999999;-8.589999;-5.000000;, 10.930634;-8.590002;11.988838;; 14; 4;1,14,15,0;, 4;2,10,14,1;, 4;3,11,10,2;, 4;0,15,11,3;, 4;15,14,10,11;, 4;9,8,12,13;, 4;4,13,12,5;, 4;6,8,9,7;, 4;7,9,13,4;, 4;5,12,8,6;, 4;0,4,5,1;, 4;3,7,4,0;, 4;2,6,7,3;, 4;1,5,6,2;; MeshNormals { 16; 0.177098;-0.656259;0.733458;, 0.097458;-0.697582;-0.709846;, 0.093939;0.698547;-0.709371;, 0.173808;0.657512;0.733123;, 0.148686;-0.663145;0.733574;, 0.178010;-0.675398;-0.715647;, 0.172482;0.677298;-0.715204;, 0.143313;0.665151;0.732827;, -0.583496;0.573770;-0.574735;, -0.592213;0.569883;0.569665;, 0.394240;0.558193;-0.730065;, 0.638037;0.638092;0.430984;, -0.580818;-0.575258;-0.575959;, -0.589514;-0.571294;0.571048;, 0.394685;-0.558062;-0.729925;, 0.638430;-0.637883;0.430712;; 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6; 4;7,6,4,5;, 4;6,2,0,4;, 4;2,3,1,0;, 4;3,7,5,1;, 4;3,2,6,7;, 4;5,4,0,1;; MeshNormals { 8; 0.543708;-0.645487;-0.536403;, 0.590577;-0.550927;0.589660;, 0.580747;0.465126;-0.668125;, 0.596549;0.629502;0.497853;, -0.543708;-0.645487;-0.536403;, -0.590577;-0.550927;0.589660;, -0.580747;0.465126;-0.668125;, -0.596549;0.629502;0.497853;; 6; 4;7,6,4,5;, 4;6,2,0,4;, 4;2,3,1,0;, 4;3,7,5,1;, 4;3,2,6,7;, 4;5,4,0,1;; } } } Frame frm-bound1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000001,23.811056,-18.214211,1.000000;; } Mesh bound1 { 8; 6.620001;42.273788;1.988837;, 6.620001;42.273788;17.424597;, 8.589999;-5.000000;-5.000000;, 8.589999;-7.421663;11.988838;, -6.620001;42.273788;1.988837;, -6.620001;42.273788;17.424597;, -8.589999;-5.000000;-5.000000;, -8.589999;-7.421663;11.988838;; 6; 4;5,4,6,7;, 4;4,0,2,6;, 4;0,1,3,2;, 4;1,5,7,3;, 4;7,6,2,3;, 4;1,0,4,5;; MeshNormals { 8; 0.543587;0.645470;-0.536546;, 0.590812;0.550778;0.589563;, 0.585233;-0.470636;-0.660307;, 0.591713;-0.626845;0.506893;, -0.543587;0.645470;-0.536546;, -0.590812;0.550778;0.589563;, -0.585233;-0.470636;-0.660307;, -0.591713;-0.626845;0.506893;; 6; 4;5,4,6,7;, 4;4,0,2,6;, 4;0,1,3,2;, 4;1,5,7,3;, 4;7,6,2,3;, 4;1,0,4,5;; } } } } AnimationSet { Animation anim-bounding_model { {frm-bounding_model} AnimationKey { 0; 2; 1; 4; 0.923878, 0.000000, 0.000000, 0.382688;;, 25; 4; 0.923878, 0.000000, 0.000000, 0.382688;;; } } Animation anim-bound4 { {frm-bound4} AnimationKey { 2; 2; 1; 3; -27.477962, 0.205115, -18.214211;;, 25; 3; -27.477962, 0.205115, -18.214211;;; } } Animation anim-bound3 { {frm-bound3} AnimationKey { 2; 2; 1; 3; 27.477962, 0.205113, -18.214211;;, 25; 3; 27.477962, 0.205113, -18.214211;;; } } Animation anim-bound2 { {frm-bound2} AnimationKey { 2; 2; 1; 3; -0.000001, -23.811056, -18.214211;;, 25; 3; -0.000001, -23.811056, -18.214211;;; } } Animation anim-bound1 { {frm-bound1} AnimationKey { 2; 2; 1; 3; 0.000001, 23.811056, -18.214211;;, 25; 3; 0.000001, 23.811056, -18.214211;;; } } }