xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-low { FrameTransformMatrix { 1.260000,0.000000,0.000000,0.000000, 0.000000,1.260000,0.000000,0.000000, 0.000000,0.000000,1.260000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh low { 17; 4.000000;0.000000;0.000000;, 4.000000;0.000000;0.000000;, 4.000000;0.000000;0.000000;, 0.000000;4.000000;0.000000;, 0.000000;4.000000;0.000000;, 0.000000;4.000000;0.000000;, 0.000000;-4.000000;0.000000;, 0.000000;-4.000000;0.000000;, 0.000000;-4.000000;0.000000;, 0.000000;0.000000;4.000000;, 0.000000;0.000000;4.000000;, 0.000000;0.000000;4.000000;, 0.000000;0.000000;-4.000000;, 0.000000;-4.000000;0.000000;, 0.000000;4.000000;0.000000;, -4.000000;0.000000;0.000000;, 4.000000;0.000000;0.000000;; 8; 3;12,5,2;, 3;10,1,4;, 3;12,0,8;, 3;9,7,16;, 3;12,15,3;, 3;11,14,15;, 3;12,6,15;, 3;11,15,13;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 50.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "bgrnd05.ppm"; } } } MeshNormals { 17; 1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;-1.000000;0.000000;, 0.000000;1.000000;0.000000;, -1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;; 8; 3;12,5,2;, 3;10,1,4;, 3;12,0,8;, 3;9,7,16;, 3;12,15,3;, 3;11,14,15;, 3;12,6,15;, 3;11,15,13;; } MeshTextureCoords { 17; 1.000000;0.500000;, 0.005859;0.509766;, 1.000000;0.500000;, 1.000000;0.000000;, 0.001953;0.001953;, 1.000000;0.000000;, 1.000000;1.000000;, 0.001953;0.998047;, 1.000000;1.000000;, 0.250000;0.503906;, 0.250000;0.503906;, 0.250000;0.500000;, 0.750000;0.500000;, 0.001953;0.998047;, 0.001953;0.001953;, 0.500000;0.500000;, 0.005859;0.509766;; } } } AnimationSet { Animation anim-low { {frm-low} AnimationKey { 1; 2; 1; 3; 1.260000, 1.260000, 1.260000;;, 100; 3; 1.260000, 1.260000, 1.260000;;; } } }