xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-acs56 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; 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12; 3;10,4,5;, 3;11,10,5;, 3;11,5,2;, 3;8,11,2;, 3;7,1,0;, 3;6,7,0;, 3;6,0,3;, 3;9,6,3;, 3;15,13,12;, 3;14,15,12;, 3;18,16,17;, 3;19,18,17;; } MeshTextureCoords { 20; 0.968750;0.144531;, 0.968750;0.083333;, 0.968750;0.020833;, 0.968750;0.218750;, 0.971354;0.145833;, 0.968750;0.082031;, 0.022135;0.162760;, 0.023438;0.059896;, 0.023438;0.023438;, 0.023438;0.218750;, 0.020833;0.169271;, 0.023438;0.055990;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.562500;0.250000;, 0.562500;0.367188;, 0.453125;0.250000;, 0.453125;0.367188;; } } Frame frm-wepbar3 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000231,0.130884,1.000000;; } Mesh wepbar3 { 20; -0.048939;-0.049133;0.020117;, -0.048939;-0.049519;-0.020233;, -0.048939;0.047767;0.020117;, -0.048939;0.047767;0.020117;, -0.048939;0.048359;-0.020233;, -0.048939;0.048359;-0.020233;, 0.048939;-0.049133;0.020117;, 0.048939;-0.049133;0.020117;, 0.048939;-0.049519;-0.020233;, 0.048939;-0.049519;-0.020233;, 0.048939;0.047767;0.020117;, 0.048939;0.048359;-0.020233;, 0.048939;0.048359;-0.020233;, 0.048939;0.047767;0.020117;, 0.048939;-0.049519;-0.020233;, 0.048939;-0.049133;0.020117;, -0.048939;0.048359;-0.020233;, -0.048939;0.047767;0.020117;, -0.048939;-0.049519;-0.020233;, -0.048939;-0.049133;0.020117;; 12; 3;5,1,0;, 3;3,5,0;, 3;1,14,15;, 3;0,1,15;, 3;10,7,8;, 3;12,10,8;, 3;12,16,17;, 3;10,12,17;, 3;11,9,18;, 3;4,11,18;, 3;2,19,6;, 3;13,2,6;; MeshMaterialList { 2; 12; 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.300000;0.300000;0.300000;; TextureFilename { "acs56c.bmp"; } } Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.200000;0.200000;0.200000;; TextureFilename { "acs56c.bmp"; } } } MeshNormals { 20; -0.815197;-0.407580;0.411499;, -0.334760;-0.669490;-0.663113;, -0.331179;0.662286;0.672085;, -0.331179;0.662286;0.672085;, -0.818502;0.409207;-0.403241;, -0.818502;0.409207;-0.403241;, 0.331925;-0.663819;0.670202;, 0.331925;-0.663819;0.670202;, 0.817802;-0.408882;-0.404988;, 0.817802;-0.408882;-0.404988;, 0.814505;0.407209;0.413233;, 0.335530;0.670989;-0.661206;, 0.335530;0.670989;-0.661206;, 0.814505;0.407209;0.413233;, 0.817802;-0.408882;-0.404988;, 0.331925;-0.663819;0.670202;, -0.818502;0.409207;-0.403241;, -0.331179;0.662286;0.672085;, -0.334760;-0.669490;-0.663113;, -0.815197;-0.407580;0.411499;; 12; 3;5,1,0;, 3;3,5,0;, 3;1,14,15;, 3;0,1,15;, 3;10,7,8;, 3;12,10,8;, 3;12,16,17;, 3;10,12,17;, 3;11,9,18;, 3;4,11,18;, 3;2,19,6;, 3;13,2,6;; } MeshTextureCoords { 20; 0.804688;0.382812;, 0.968750;0.382812;, 0.617188;0.398438;, 0.804688;0.234375;, 0.617188;0.226562;, 0.968750;0.234375;, 0.789062;0.226562;, 0.968750;0.523438;, 0.804688;0.523438;, 0.789062;0.398438;, 0.968750;0.382812;, 0.789062;0.226562;, 0.804688;0.382812;, 0.789062;0.398438;, 0.968750;0.523438;, 0.804688;0.523438;, 0.804688;0.234375;, 0.968750;0.234375;, 0.617188;0.398438;, 0.617188;0.226562;; } } } Frame frm-wepbar2 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000231,0.221524,1.000000;; } Mesh wepbar2 { 20; -0.044045;-0.041763;0.020117;, -0.044045;-0.041763;0.020117;, -0.044045;-0.042091;-0.020233;, -0.044045;-0.042091;-0.020233;, -0.044045;0.040602;0.020117;, -0.044045;0.041105;-0.020233;, 0.044045;-0.041763;0.020117;, 0.044045;-0.042091;-0.020233;, 0.044045;0.040602;0.020117;, 0.044045;0.040602;0.020117;, 0.044045;0.041105;-0.020233;, 0.044045;0.041105;-0.020233;, 0.044045;0.041105;-0.020233;, 0.044045;0.040602;0.020117;, 0.044045;-0.042091;-0.020233;, 0.044045;-0.041763;0.020117;, -0.044045;0.041105;-0.020233;, -0.044045;0.040602;0.020117;, -0.044045;-0.042091;-0.020233;, -0.044045;-0.041763;0.020117;; 12; 3;5,3,1;, 3;4,5,1;, 3;12,5,4;, 3;13,12,4;, 3;18,14,6;, 3;19,18,6;, 3;9,6,14;, 3;10,9,14;, 3;11,7,2;, 3;16,11,2;, 3;17,0,15;, 3;8,17,15;; MeshMaterialList { 2; 12; 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.300000;0.300000;0.300000;; TextureFilename { "acs56c.bmp"; } } Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.200000;0.200000;0.200000;; TextureFilename { "acs56c.bmp"; } } } MeshNormals { 20; -0.815392;-0.407682;0.411012;, -0.815392;-0.407682;0.411012;, -0.334545;-0.669068;-0.663648;, -0.334545;-0.669068;-0.663648;, -0.331499;0.662947;0.671275;, -0.818201;0.409068;-0.403994;, 0.332135;-0.664248;0.669673;, 0.817606;-0.408789;-0.405478;, 0.814803;0.407370;0.412487;, 0.814803;0.407370;0.412487;, 0.335198;0.670344;-0.662028;, 0.335198;0.670344;-0.662028;, 0.335198;0.670344;-0.662028;, 0.814803;0.407370;0.412487;, 0.817606;-0.408789;-0.405478;, 0.332135;-0.664248;0.669673;, -0.818201;0.409068;-0.403994;, -0.331499;0.662947;0.671275;, -0.334545;-0.669068;-0.663648;, -0.815392;-0.407682;0.411012;; 12; 3;5,3,1;, 3;4,5,1;, 3;12,5,4;, 3;13,12,4;, 3;18,14,6;, 3;19,18,6;, 3;9,6,14;, 3;10,9,14;, 3;11,7,2;, 3;16,11,2;, 3;17,0,15;, 3;8,17,15;; } MeshTextureCoords { 20; 0.617188;0.226562;, 0.804688;0.523438;, 0.617188;0.398438;, 0.968750;0.523438;, 0.804688;0.382812;, 0.968750;0.382812;, 0.804688;0.382812;, 0.789062;0.398438;, 0.789062;0.398438;, 0.804688;0.523438;, 0.968750;0.523438;, 0.789062;0.226562;, 0.968750;0.234375;, 0.804688;0.234375;, 0.968750;0.382812;, 0.789062;0.226562;, 0.617188;0.226562;, 0.617188;0.398438;, 0.968750;0.234375;, 0.804688;0.234375;; } } } Frame frm-wepemt { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-0.000783,0.353075,1.000000;; } } } } AnimationSet { Animation anim-wepbar1 { {frm-wepbar1} AnimationKey { 2; 2; 1; 3; 0.000000, 0.000783, 0.022099;;, 2; 3; 0.000000, 0.000783, 0.022099;;; } } Animation anim-wepbar3 { {frm-wepbar3} AnimationKey { 2; 2; 1; 3; 0.000000, 0.000231, -0.130884;;, 2; 3; 0.000000, 0.000231, -0.130884;;; } } Animation anim-wepbar2 { {frm-wepbar2} AnimationKey { 2; 2; 1; 3; 0.000000, 0.000231, -0.221524;;, 2; 3; 0.000000, 0.000231, -0.221524;;; } } Animation anim-wepemt { {frm-wepemt} AnimationKey { 2; 2; 1; 3; 0.000000, -0.000783, -0.353075;;, 2; 3; 0.000000, -0.000783, -0.353075;;; } } }