#include "ability.hpp" #include "chars.hpp" /*int abil[TOTAL_OBJECTS*TOTAL_ABILITIES]= { / hp starta stopa jumpxv jumpyv crouch_tops run_tops jmp_tops wlk_tops / / human / 50, 3, 4, 8, -24, 3, 6, 8, 4, / iguana / 4, 3, 4, 10, -34, 0, 8, 10, 6, / who / 2, 2, 4, 20, 0, 0, 18, 20, 18, / account1 / 3, 3, 4, 10, -20, 0, 6, 8, 5, / cop / 6, 3, 4, 10, -14, 0, 6, 20, 6, / laser / 2, 0, 0, 0, 0, 0, 0, 0, 0, / elevator / 2, 2, 2, 0, 0, 0, 1, 1, 1, / sensor / 0, 0, 0, 0, 0, 0, 0, 0, 0, / elcontrol / 0, 0, 0, 0, 0, 0, 0, 0, 0, / no type / 0, 0, 0, 0, 0, 0, 0, 0, 0 } ;*/ char *ability_names[TOTAL_ABILITIES]= {"start_hp","start_accel","stop_accel", "jump_xvel","jump_yvel", "run_top_speed","jump_top_speed", "tint_color", "push_xrange", "walk_top_speed"}; long abil_def[TOTAL_ABILITIES]= {6, 3, 4, 2, -16, 10, 6, 0, /* hp starta stopa jumpxv jumpyv run_tops jmp_tops blood_type */ /* push_xrange wlk_tops */ 0, 6 }; long get_ability_default(ability a) { return abil_def[a]; } long get_ability(int who, ability a) { return figures[who]->abil[a]; }