#ifndef __NFSERVER_HPP_ #define __NFSERVER_HPP_ #include "specs.hpp" #include "system.h" #include "netface.hpp" #include "sock.hpp" int net_init(int argc, char **argv); void net_uninit(); void service_net_request(); void wait_min_players(); void server_check(); void remove_client(int client_number); int net_start(); bFILE *open_nfs_file(char *filename,char *mode); int net_init(int argc, char **argv); int NF_open_file(char *filename, char *mode); long NF_close(int fd); long NF_read(int fd, void *buf, long size); long NF_filelength(int fd); long NF_tell(int fd); long NF_seek(int fd, long offset); int NF_set_file_server(net_address *addr); int request_server_entry(); int server_entry_continue(); void net_reload(); void read_new_views(); int set_file_server(char *name); int set_file_server(net_address *addr); int join_remote_game(char *name); int become_server(char *name); int get_remote_lsf(net_address *addr, char *filename); // filename should be 256 bytes void send_local_request(); // sends from *base int get_inputs_from_server(unsigned char *buf); // return bytes read into buf (will be less than PACKET_MAX_SIZE int client_number(); extern net_address *net_server; extern base_memory_struct *base; // points to shm_addr #endif