#ifndef __COP_HPP_ #define __COP_HPP_ // functions defined for the main player, these were translated because they // are called every tick and they were getting slow/complicated void *top_ai(); void *laser_ufun(void *args); void *top_ufun(void *args); void *plaser_ufun(void *args); void *player_rocket_ufun(void *args); void *lsaber_ufun(void *args); void *cop_mover(int xm, int ym, int but); void *sgun_ai(); void *ladder_ai(); void *top_draw(); void *bottom_draw(); void *mover_ai(); void *respawn_ai(); void *score_draw(); void *show_kills(); void *weapon_icon_ai(); void *on_draw(); void *tp2_ai(); void *push_char(void *args); void *gun_draw(); void *ant_draw(); void *middle_draw(); void *exp_draw(); void *exp_ai(); #endif