/* * Seven Kingdoms: Ancient Adversaries * * Copyright 1997,1998 Enlight Software Ltd. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ // Filename : OLIGHTN2.CPP // Description : class YLightning // Ownership : Gilbert #include #include #include #include #include //------------ Define constant ----------// #define PI 3.141592654 //--------- Begin of function YLightning::YLightning --------// YLightning::YLightning() { used_branch = 0; for( int i = 0; i < MAX_BRANCH; ++i) { branch[i] = 0; } } //--------- End of function YLightning::YLightning --------// //--------- Begin of function YLightning::~YLightning --------// YLightning::~YLightning() { for( int i = 0; i < MAX_BRANCH; ++i) { delete branch[i]; branch[i] = 0; } } //--------- End of function YLightning::~YLightning --------// //--------- Begin of function YLightning::init --------// void YLightning::init(double fromX, double fromY, double toX, double toY, char energy) { for( int i = 0; i < MAX_BRANCH; ++i) { delete branch[i]; branch[i] = 0; } used_branch = 0; Lightning::init(fromX, fromY, toX, toY, energy); branch_prob = 1000 * MAX_BRANCH / expect_steps; if( branch_prob < 10 ) branch_prob = 10; if( branch_prob > 300 ) branch_prob = 300; branch_left = 0; } //--------- End of function YLightning::init --------// //--------- Begin of function YLightning::move_particle --------// void YLightning::move_particle() { Lightning::move_particle(); // determine if branching occurs if( (rand_seed() % 1000) <= branch_prob && used_branch < MAX_BRANCH) { char branch_energy; if(energy_level > 4) { branch[used_branch] = new YLightning; branch_energy = 4; } else { branch[used_branch] = new Lightning; branch_energy = 1; } //------ determine new location ------// // angle : attraction angle + or - PI/8 to PI*3/8 // distant : 1/2 to 3/4 from dist(destx-x, desty-y); double branchDist = Lightning::dist(destx-x, desty-y) * ( 32 + rand_seed() % 16) / 64.0; double branchAngle= atan2(desty-y, destx-x) + ( 4 + rand_seed() % 8 ) * (branch_left ? PI / -32.0 : PI / 32.0); branch_left = !branch_left; branch[used_branch]->init(x, y, x+branchDist*cos(branchAngle), y+branchDist*sin(branchAngle), branch_energy); used_branch++; } } //--------- End of function YLightning::move_particle --------// //--------- Begin of function YLightning::draw_step --------// void YLightning::draw_step(VgaBuf *vgabuf) { Lightning::draw_step(vgabuf); for( int i = 0; i < used_branch; ++i) { branch[i]->draw_step(vgabuf); } } //--------- End of function YLightning::draw_step --------// //--------- Begin of function YLightning::draw_whole --------// void YLightning::draw_whole(VgaBuf *vgabuf) { while(!goal()) { draw_step(vgabuf); } } //--------- End of function YLightning::draw_whole --------//