/* * Seven Kingdoms: Ancient Adversaries * * Copyright 1997,1998 Enlight Software Ltd. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //Filename : OGAMHALL.CPP //Description : Hall of Fame #include #include #include #include #include #include #include #include #include #include #include #include //------ Begin of function GameFileArray::disp_hall_of_fame -----// // // Display the Hall of Fame // void GameFileArray::disp_hall_of_fame() { vga.disp_image_file("HALLFAME"); //---------- display hall of fame records ------------// int i; int x=120, y=116; for( i=0 ; i x, y = the location of the information // pos = the position of the record. // void HallFame::disp_info(int x, int y, int pos) { if( !start_year ) // no information return; //------------------------------------------------------// // // e.g. 1. [Image] King Trevor Chan // [ ] Score : 150 Population : 1000 Period : 1001-1030 // //------------------------------------------------------// Font* fontPtr; #if( defined(GERMAN) || defined(FRENCH) || defined(SPANISH) ) fontPtr = &font_hall; #else fontPtr = &font_std; #endif String str; int y2 = y+17; //----------------------------------------// str = pos; str += "."; fontPtr->put( x, y, str ); x += 16; //----------------------------------------// str = translate.process("King "); str += player_name; fontPtr->put( x, y, str ); //----------------------------------------// str = translate.process("Score : "); str += score; fontPtr->put( x, y2, str ); //----------------------------------------// str = translate.process("Population : "); str += population; fontPtr->put( x+110, y2, str ); //----------------------------------------// #if( defined(GERMAN) || defined(FRENCH) || defined(SPANISH) ) x-=10; // position adjustment for the German version #endif str = translate.process("Period : "); str += m.num_to_str(start_year); // without adding comma separators str += "-"; str += m.num_to_str(end_year); fontPtr->put( x+260, y2, str ); //----------------------------------------// str = translate.process("Difficulty : "); str += difficulty_rating; fontPtr->put( x+420, y2, str ); } //------- End of function HallFame::disp_info -------// //------ Begin of function GameFileArray::add_hall_of_fame -----// // // Add current game into the hall of hame // // totalScore of the player. // // return : 1-hall of fame updated // 0-not updated // int GameFileArray::add_hall_of_fame(int totalScore) { //-------- insert the record -----------// int i; for( i=0 ; i hall_fame_array[i].score ) { //---------- move and insert the data --------// if( i < HALL_FAME_NUM-1 ) // it is not the last record { memmove( hall_fame_array+i+1, hall_fame_array+i, sizeof(HallFame) * (HALL_FAME_NUM-i-1) ); } //-------- record the hall of fame rcord ------// hall_fame_array[i].record_data(totalScore); //--------- display the hall of fame ----------// write_hall_of_fame(); // must write hall of fame, because it also write the last saved game slot no. disp_hall_of_fame(); return 1; } } return 0; } //------- End of function GameFileArray::add_hall_of_fame -----// //--------- Begin of function HallFame::record_data --------// // // Record the hall of fame record_data // void HallFame::record_data(int totalScore) { Nation* playerNation = ~nation_array; strncpy( player_name, playerNation->king_name(), NationArray::HUMAN_NAME_LEN ); player_name[NationArray::HUMAN_NAME_LEN] = NULL; race_id = playerNation->race_id; start_year = date.year(info.game_start_date); end_year = info.game_year; score = totalScore; population = playerNation->all_population(); difficulty_rating = config.difficulty_rating; } //----------- End of function HallFame::record_data ---------//